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class Behemoth extends Brute; function RangedAttack(Actor A) { if ( bShotAnim ) return; if ( Controller.InLatentExecution(Controller.LATENT_MOVETOWARD) ) { SetAnimAction('WalkFire'); bShotAnim = true; return; } Super.RangedAttack(A); } defaultproperties { ScoringValue=6 bCanStrafe=True Health=260 Skins(0)=Texture'SkaarjPackSkins.Skins.jBrute2' } |
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