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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.Brute
Behemoth
| Variables Summary | |
|---|---|
| bool | bLeftShot |
| name | MeleeAttack[4] |
| Sounds | |
| sound | Footstep[2] |
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType)) | |
![]() | PlayVictory ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | SpawnLeftShot ())) | |
![]() | SpawnRightShot ())) | |
![]() | Step ())) | |
![]() | WhipDamageTarget ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetFireStart Source code
PlayTakeHit Source code
PlayVictory Source code
RangedAttack Source code
SpawnLeftShot Source code
SpawnRightShot Source code
Step Source code
WhipDamageTarget Source code| Defaultproperties |
|---|
defaultproperties
{
Footstep(0)=Sound'SkaarjPack_rc.Brute.walk1br'
Footstep(1)=Sound'SkaarjPack_rc.Brute.walk2br'
MeleeAttack(0)="PistolWhip"
MeleeAttack(1)="Punch"
MeleeAttack(2)="PistolWhip"
MeleeAttack(3)="Punch"
bCanDodge=False
HitSound(0)=Sound'SkaarjPack_rc.Brute.injur1br'
HitSound(1)=Sound'SkaarjPack_rc.Brute.injur2br'
HitSound(2)=Sound'SkaarjPack_rc.Brute.injur1br'
HitSound(3)=Sound'SkaarjPack_rc.Brute.injur2br'
DeathSound(0)=Sound'SkaarjPack_rc.Krall.death1k'
DeathSound(1)=Sound'SkaarjPack_rc.Krall.death2k'
DeathSound(2)=Sound'SkaarjPack_rc.Krall.death1k'
DeathSound(3)=Sound'SkaarjPack_rc.Krall.death2k'
ChallengeSound(0)=Sound'SkaarjPack_rc.Brute.yell1br'
ChallengeSound(1)=Sound'SkaarjPack_rc.Brute.injur2br'
ChallengeSound(2)=Sound'SkaarjPack_rc.Brute.nearby2br'
ChallengeSound(3)=Sound'SkaarjPack_rc.Brute.yell2br'
FireSound=SoundGroup'WeaponSounds.RocketLauncher.RocketLauncherFire'
AmmunitionClass=Class'SkaarjPack.BruteAmmo'
ScoringValue=5
bCanStrafe=False
MeleeRange=80.000000
GroundSpeed=150.000000
WaterSpeed=100.000000
JumpZ=100.000000
Health=220
MovementAnims(0)="WalkF"
MovementAnims(1)="WalkF"
MovementAnims(2)="WalkF"
MovementAnims(3)="WalkF"
SwimAnims(0)="WalkF"
SwimAnims(1)="WalkF"
SwimAnims(2)="WalkF"
SwimAnims(3)="WalkF"
WalkAnims(1)="WalkF"
WalkAnims(2)="WalkF"
WalkAnims(3)="WalkF"
IdleSwimAnim="WalkF"
IdleWeaponAnim="CockGun"
Mesh=VertMesh'SkaarjPack_rc.Brute1'
Skins(0)=Texture'SkaarjPackSkins.Skins.jBrute1'
Skins(1)=FinalBlend'XEffectMat.Shield.RedShell'
TransientSoundVolume=0.700000
TransientSoundRadius=800.000000
CollisionRadius=47.000000
CollisionHeight=52.000000
Mass=400.000000
Buoyancy=390.000000
RotationRate=(Yaw=45000,Roll=0)
}
|
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