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UT2k4Assault.DECO_SpaceFighter


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//=============================================================================
// DECO_SpaceFighter
//=============================================================================

class DECO_SpaceFighter extends Decoration;

#exec OBJ LOAD FILE=..\StaticMeshes\AS_Vehicles_SM.usx

function Landed(vector HitNormal);
function HitWall (vector HitNormal, actor Wall);
function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, 
					Vector momentum, class<DamageType> damageType);
singular function PhysicsVolumeChange( PhysicsVolume NewVolume );
function Trigger( actor Other, pawn EventInstigator );
singular function BaseChange();
function Bump( actor Other );


//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human'
     RemoteRole=ROLE_None
     DrawScale=3.000000
     AmbientGlow=48
     bMovable=False
     bCanBeDamaged=False
     bShouldBaseAtStartup=False
     bCollideActors=True
     bBlockActors=True
     bBlockKarma=True
     bEdShouldSnap=True
}

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Class file time: pr 5-2-2018 12:35:54.000 - Creation time: sk 18-3-2018 09:50:07.225 - Created with UnCodeX