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XEffects.BloodSpurt


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//=============================================================================
// BloodSpurt.
//=============================================================================
class BloodSpurt extends xEmitter;

#exec TEXTURE IMPORT NAME=pcl_Blooda FILE=TEXTURES\Blooda.tga GROUP=Skins Alpha=1  DXT=5

#exec TEXTURE IMPORT NAME=BloodSplat1 FILE=TEXTURES\DECALS\BloodSplat1.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP
#exec TEXTURE IMPORT NAME=BloodSplat2 FILE=TEXTURES\DECALS\BloodSplat2.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP
#exec TEXTURE IMPORT NAME=BloodSplat3 FILE=TEXTURES\DECALS\BloodSplat3.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP


var Class<Actor>    BloodDecalClass;
var texture Splats[3];
var vector HitDir;
var bool bMustShow;

replication
{
	unreliable if ( bNetInitial && (Role==ROLE_Authority) )
		bMustShow,HitDir;
}

simulated function PostNetBeginPlay()
{
	if ( Level.NetMode != NM_DedicatedServer )
		WallSplat();
	else 
		LifeSpan = 0.2;
}

simulated function WallSplat()
{
	local vector WallHit, WallNormal;
	local Actor WallActor;

	if ( Level.bDropDetail || (!bMustShow && (FRand() > 0.8)) || (BloodDecalClass == None) )
		return;
	
	if ( HitDir == vect(0,0,0) )
	{
		if ( Owner != None )
			HitDir = Location - Owner.Location;
		else
			HitDir.Z = -1;
	}
	HitDir = Normal(HitDir);
	
	WallActor = Trace(WallHit, WallNormal, Location + 350 * HitDir, Location, false);
	if ( WallActor != None )	
		spawn(BloodDecalClass,,,WallHit + 20 * (WallNormal + VRand()), rotator(-WallNormal));
}

static function PrecacheContent(LevelInfo Level)
{
	local int i;
	
	Super.PrecacheContent(Level);
	if ( Default.BloodDecalClass != None )
	{
		for ( i=0; i<3; i++ )
			Level.AddPrecacheMaterial(Default.splats[i]);
	}	
}

defaultproperties
{
     BloodDecalClass=Class'XEffects.BloodSplatter'
     Splats(0)=Texture'XEffects.BloodSplat1'
     Splats(1)=Texture'XEffects.BloodSplat2'
     Splats(2)=Texture'XEffects.BloodSplat3'
     mRegen=False
     mStartParticles=13
     mMaxParticles=13
     mLifeRange(0)=1.000000
     mLifeRange(1)=2.000000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mDirDev=(X=0.100000,Y=0.100000,Z=0.100000)
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=85.000000
     mMassRange(0)=0.020000
     mMassRange(1)=0.040000
     mAirResistance=0.600000
     mRandOrient=True
     mSizeRange(0)=5.500000
     mSizeRange(1)=9.500000
     mGrowthRate=3.000000
     mRandTextures=True
     mNumTileColumns=4
     mNumTileRows=4
     bOnlyRelevantToOwner=True
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=3.500000
     Skins(0)=Texture'XEffects.Skins.pcl_Blooda'
     Style=STY_Alpha
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:03.830 - Created with UnCodeX