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XGame.LandMine


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// ====================================================================
// A land mine. Blows up players who touch it and chucks their bodies into the air
//
// Written by Matt Oelfke
// (C) 2003, Epic Games, Inc. All Rights Reserved
// ====================================================================
class LandMine extends Triggers
	placeable;

var() vector ChuckVelocity;
var() class<DamageType> DamageType;
var() class<Emitter> BlowupEffect;
var() Sound BlowupSound;

function Touch(Actor Other)
{
	if (Pawn(Other) != None)
	{
		Other.PendingTouch = self;
		PendingTouch = Other;
	}
}

function PostTouch(Actor Other)
{
	local Pawn P;

	P = Pawn(Other);
	if (P != None)
	{
		PlaySound(BlowupSound,,3.0*TransientSoundVolume);
		spawn(BlowupEffect,,,P.Location - P.CollisionHeight * vect(0,0,1));
		P.AddVelocity(ChuckVelocity);
		P.Died(None, DamageType, P.Location);
	}
}

defaultproperties
{
     ChuckVelocity=(Z=1000.000000)
     DamageType=Class'Engine.DamageType'
     BlowupEffect=Class'XEffects.LandMineExplosion'
     BlowupSound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion3'
     CollisionRadius=100.000000
     CollisionHeight=50.000000
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:11.848 - Created with UnCodeX