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class TeamPainMachine extends xTeamRoster; defaultproperties { TeamSymbolName="TeamSymbols_UT2003.PainMachine" RosterNames(0)="Komek" RosterNames(1)="Cobalt" RosterNames(2)="Silhouette" RosterNames(3)="Obsidian" RosterNames(4)="Circe" RosterNames(5)="Mandible" RosterNames(6)="Tiberius" TeamName="PainMachine" } |
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