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// ==================================================================== // (C) 2002, Epic Games // ==================================================================== class GUIFloatEdit extends GUIMultiComponent Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) var Automated GUIEditBox MyEditBox; var Automated GUISpinnerButton MySpinner; var() string Value; var() bool bLeftJustified; var() float MinValue; var() float MaxValue; var() float Step; var() bool bReadOnly; function InitComponent(GUIController MyController, GUIComponent MyOwner) { if ( MinValue < 0 ) MyEditBox.bIncludeSign = True; Super.Initcomponent(MyController, MyOwner); MyEditBox.OnChange = EditOnChange; MyEditBox.SetText(Value); MyEditBox.OnKeyEvent = EditKeyEvent; MyEditBox.OnDeActivate = CheckValue; MyEditBox.INIOption = INIOption; MyEditBox.INIDefault = INIDefault; CalcMaxLen(); MySpinner.bNeverFocus = true; MySpinner.FocusInstead = MyEditBox; MySpinner.OnPlusClick = SpinnerPlusClick; MySpinner.OnMinusClick = SpinnerMinusClick; SetReadOnly(bReadOnly); SetHint(Hint); } function SetHint(string NewHint) { local int i; Super.SetHint(NewHint); for (i=0;i<Controls.Length;i++) Controls[i].SetHint(NewHint); } function CalcMaxLen() { local int digitcount,x; digitcount=1; x=10; while (x<MaxValue) { digitcount++; x*=10; } MyEditBox.MaxWidth = DigitCount+4; } function SetValue(float V) { MyEditBox.SetText( string(FClamp(V, MinValue, MaxValue)) ); } function bool SpinnerPlusClick(GUIComponent Sender) { SetValue(float(Value) + Step); return true; } function bool SpinnerMinusClick(GUIComponent Sender) { SetValue(float(Value) - Step); return true; } function bool EditKeyEvent(out byte Key, out byte State, float delta) { if ( (key==0xEC) && (State==3) ) { SpinnerPlusClick(none); return true; } if ( (key==0xED) && (State==3) ) { SpinnerMinusClick(none); return true; } return MyEditBox.InternalOnKeyEvent(Key,State,Delta); } function CheckValue() { SetValue(float(Value)); } function EditOnChange(GUIComponent Sender) { Value = string( FClamp(float(MyEditBox.TextStr), MinValue, MaxValue) ); OnChange(Sender); } function SetReadOnly(bool b) { bReadOnly = b; MyEditBox.bReadOnly = b; if ( b ) { DisableComponent(MySpinner); } else { EnableComponent(MySpinner); } } function SetFriendlyLabel( GUILabel NewLabel ) { Super.SetFriendlyLabel(NewLabel); if ( MyEditBox != None ) MyEditbox.SetFriendlyLabel(NewLabel); if ( MySpinner != None ) MySpinner.SetFriendlyLabel(NewLabel); } function ValidateValue() { local float f; f = float(MyEditBox.TextStr); MyEditBox.TextStr = string(FClamp(f, MinValue, MaxValue)); MyEditBox.bHasFocus = False; } defaultproperties { Begin Object Class=GUIEditBox Name=cMyEditBox bFloatOnly=True bNeverScale=True OnActivate=cMyEditBox.InternalActivate OnDeActivate=cMyEditBox.InternalDeactivate OnKeyType=cMyEditBox.InternalOnKeyType OnKeyEvent=cMyEditBox.InternalOnKeyEvent End Object MyEditBox=GUIEditBox'XInterface.GUIFloatEdit.cMyEditBox' Begin Object Class=GUISpinnerButton Name=cMySpinner bTabStop=False bNeverScale=True OnClick=cMySpinner.InternalOnClick OnKeyEvent=cMySpinner.InternalOnKeyEvent End Object MySpinner=GUISpinnerButton'XInterface.GUIFloatEdit.cMySpinner' Value="0.0" MinValue=-9999.000000 MaxValue=9999.000000 Step=0.100000 PropagateVisibility=True WinHeight=0.060000 bAcceptsInput=True Begin Object Class=GUIToolTip Name=GUIFloatEditToolTip End Object ToolTip=GUIToolTip'XInterface.GUIFloatEdit.GUIFloatEditToolTip' OnDeActivate=GUIFloatEdit.ValidateValue } |
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