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// ==================================================================== // Class: XInterface.Tab_MultiplayerHostMain // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_MultiplayerHostMain extends UT2K3TabPanel; var config string LastGameType; // Stores the last known settings var config string LastMap; var moComboBox MyGameCombo; var GUIImage MyMapImage; var GUIScrollTextBox MyMapScroll; var GUIListBox MyFullMapList; var GUIListBox MyCurMapList; var GUILabel MyMapName; var localized string MessageNoInfo; delegate OnChangeGameType(); function InitComponent(GUIController MyController, GUIComponent MyOwner) { local string Entry, Desc; local int index; Super.Initcomponent(MyController, MyOwner); MyGameCombo = moComboBox(Controls[2]); MyMapImage = GUIImage(Controls[3]); MyMapScroll = GUIScrollTextBox(Controls[4]); MyFullMapList = GUIListBox(Controls[6]); MyFullMapList.List.OnDblClick=MapAdd; MyCurMapList = GUIListBox(Controls[13]); MyCurMapList.List.OnDblClick=MapRemove; MyMapName = GUILabel(Controls[14]); Index = 0; PlayerOwner().GetNextIntDesc("GameInfo",Index,Entry,Desc); while (Entry != "") { Desc = Entry$"|"$Desc; if ( ! ((PlayerOwner().Level.IsDemoBuild()) && (InStr (Desc, "xDoubleDom" ) >= 0) ) ) { MyGameCombo.AddItem(ParseDescStr(Desc,2),,Desc); /* if ( (LastGameType=="") || (LastGameType==Entry) ) { MyGameCombo.SetText(ParseDescStr(Desc,2)); LastGameType=Entry; } */ } Index++; PlayerOwner().GetNextIntDesc("GameInfo", Index, Entry, Desc); } MyGamecombo.MyComboBox.List.SortList(); SelectGameType(LastGameType); MyGameCombo.ReadOnly(true); // Load Maps for the current GameType ReadMapList(GetMapPrefix(),GetMapListClass()); // Set the original map if ( (LastMap=="") || (MyFullMapList.List.Find(LastMap)=="") ) MyFullMapList.List.SetIndex(0); Entry = MyFullMapList.List.Get(); if (Entry=="") { Entry = MyCurMapList.List.GetItemAtIndex(0); } if (Entry!="") ReadMapInfo(Entry); } // Play is called when the play button is pressed. It saves any releavent data and then // returns any additions to the URL function string Play() { /* local MapList ML; local class<MapList> MLClass; local int i; MLClass = class<MapList>(DynamicLoadObject(GetMapListClass(), class'class')); if (MLClass!=None) { ML = PlayerOwner().spawn(MLClass); if (ML!=None) { ML.Maps.Remove(0,ML.Maps.Length); for (i=0;i<MyCurMapList.ItemCount();i++) ML.Maps[i]=MyCurMapList.List.GetItemAtIndex(i); ML.SaveConfig(); ML.Destroy(); } } // return "?Difficulty="$LastBotSkill$"?AutoAdjust="$LastAutoAdjust; */ return ""; } function string ParseDescStr(string DescStr, int index) { local string temp; local int p,i; i = 0; while (DescStr!="") { p = instr(DescStr,"|"); if (p<0) { Temp = DescStr; DescStr = ""; } else { Temp = Left(DescStr,p); DescStr = Right(DescStr,Len(DescStr)-p-1); } if (i==Index) return Temp; i++; } } function string GetMapPrefix() { return ParseDescStr(MyGameCombo.GetExtra(),1); } function string GetRulesClass() { return ParseDescStr(MyGameCombo.GetExtra(),3); } function bool GetIsTeamGame() { return bool(ParseDescStr(MyGameCombo.GetExtra(),5)); } function string GetMapListClass() { return ParseDescStr(MyGameCombo.GetExtra(),4); } function string GetGameClass() { return ParseDescStr(MyGameCombo.GetExtra(),0); } function ReadMapInfo(string MapName) { local LevelSummary L; local string mName,mDesc; local int p; if(MapName == "") return; L = LevelSummary(DynamicLoadObject(MapName$".LevelSummary", class'LevelSummary')); if ( L != none ) MyMapName.Caption = L.Title; MyMapImage.Image = Material(DynamicLoadObject(MapName$".Screenshot", class'Material')); if (MyMapImage.Image==None) { if (L == none || L.ScreenShot==None) MyMapImage.Image = material'InterfaceContent.Menu.NoLevelPreview'; else MyMapImage.Image = L.Screenshot; } p = instr(MapName,"-"); if (p<0) mName = MapName; else mName = Right(MapName,Len(MapName)-p-1); if (L!=None) GUILabel(Controls[16]).Caption = ""$L.IdealPlayerCountMin@"-"@L.IdealPlayerCountMax@"players"; else GUILabel(Controls[16]).Caption = ""; mDesc = Controller.LoadDecoText("XMaps",mName); if (mDesc=="") { if (L!=None) mDesc = L.Description; else mDesc = "No Description Available!"; } else { GUILabel(Controls[15]).Caption = ""; MyMapScroll.SetContent(mDesc); return; } if (mDesc=="") mDesc = MessageNoInfo; if (L!=None && L.Author!="") GUILabel(Controls[15]).Caption = "Author:"@L.Author; else GUILabel(Controls[15]).Caption = ""; MyMapScroll.SetContent(mDesc); } function ReadMapList(string MapPreFix, string MapListClass) { /* local MapList ML; local class<MapList> MLClass; local int i,j; MyFullMapList.List.Clear(); MyCurMapList.List.Clear(); Controller.GetMapList(MapPrefix,MyFullMapList.List); MyFullMapList.List.SortList(); MyFullMapList.List.SetIndex(0); MLClass = class<MapList>(DynamicLoadObject(MapListClass, class'class')); if (MLClass!=None) { ML = PlayerOwner().spawn(MLClass); if (ML!=None) { for (i=0;i<ML.Maps.Length;i++) { for (j=0;j<MyFullMapList.ItemCount();j++) { if (MyFullMapList.List.GetItemAtIndex(j) ~= ML.Maps[i]) { MyCurMapList.List.Add(ML.Maps[i]); MyFullmapList.List.Remove(j,1); break; } } } ML.Destroy(); } } */ } function bool MapAdd(GUIComponent Sender) { if ( (MyFullMapList.ItemCount()==0) || (MyFullMapList.List.Index<0) ) return true; MyCurMapList.List.Add(MyFullMapList.List.Get()); MyFullMapList.List.Remove(MyFullMapList.List.Index,1); return true; } function bool MapRemove(GUIComponent Sender) { if ( (MyCurMapList.ItemCount()==0) || (MyCurMapList.List.Index<0) ) return true; MyFullMapList.List.Add(MyCurMapList.List.Get()); MyFullMapList.List.SortList(); MyCurMapList.List.Remove(MyCurMapList.List.Index,1); MapListChange(MyFullMapList); return true; } function bool MapAll(GUIComponent Sender) { if (MyFullMapList.ItemCount()==0) return true; MyCurMapList.List.LoadFrom(MyFullMapList.List,false); MyFullMapList.List.Clear(); return true; } function bool MapClear(GUIComponent Sender) { if (MyCurMapList.ItemCount()==0) return true; MyFullMapList.List.LoadFrom(MyCurMapList.List,false); MyCurMapList.List.Clear(); MapListChange(MyFullMapList); return true; } function bool MapUp(GUIComponent Sender) { local int index; if ( (MyCurMapList.ItemCount()==0) || (MyCurMapList.List.Index<0) ) return true; index = MyCurMapList.List.Index; if (index>0) { MyCurMapList.List.Swap(index,index-1); MyCurMapList.List.Index = index-1; } return true; } function bool MapDown(GUIComponent Sender) { local int index; if ( (MyCurMapList.ItemCount()==0) || (MyCurMapList.List.Index<0) ) return true; index = MyCurMapList.List.Index; if (index<MyCurMapList.ItemCount()-1) { MyCurMapList.List.Swap(index,index+1); MyCurMapList.List.Index = index+1; } return true; } function GameTypeChanged(GUIComponent Sender) { local string Desc; if (!Controller.bCurMenuInitialized) return; // Load Maps for the current GameType Desc = MyGameCombo.GetExtra(); ReadMapList(GetMapPrefix(),GetMapListClass()); LastGameType = ParseDescStr(Desc,0); SaveConfig(); OnChangeGameType(); } function MapListChange(GUIComponent Sender) { local string map; if (!Controller.bCurMenuInitialized) return; Map = GUIListBox(Sender).List.Get(); if (Map=="") return; else LastMap = Map; SaveConfig(); ReadMapInfo(LastMap); } function SelectGameType(string GameType) { local int i; local GUIList List; local string desc; List = MyGameCombo.MyComboBox.List; for (i=0;i<List.Elements.Length;i++) { Desc = List.GetExtraAtIndex(i); if (ParseDescStr(Desc,0) ~= GameType) { List.Index = i; MyGameCombo.SetText(ParseDescStr(Desc,2)); return; } } } defaultproperties { MessageNoInfo="No information available!" Begin Object Class=GUIImage Name=MPHostBK1 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.024687 WinLeft=0.016758 WinWidth=0.957500 WinHeight=0.107188 End Object Controls(0)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHostBK1' Begin Object Class=GUIImage Name=MPHostBK2 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.160885 WinLeft=0.022695 WinWidth=0.451172 WinHeight=0.416016 End Object Controls(1)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHostBK2' Begin Object Class=moComboBox Name=MPHost_GameType ComponentJustification=TXTA_Left CaptionWidth=0.300000 Caption="Game Type:" OnCreateComponent=MPHost_GameType.InternalOnCreateComponent Hint="Select the type of game you wish to play." WinTop=0.047917 WinLeft=0.250000 WinHeight=0.060000 OnChange=Tab_MultiplayerHostMain.GameTypeChanged End Object Controls(2)=moComboBox'XInterface.Tab_MultiplayerHostMain.MPHost_GameType' Begin Object Class=GUIImage Name=MPHost_MapImage Image=Texture'InterfaceContent.Menu.NoLevelPreview' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.165573 WinLeft=0.518984 WinWidth=0.444063 WinHeight=0.406562 End Object Controls(3)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHost_MapImage' Begin Object Class=GUIScrollTextBox Name=MPHost_MapScroll CharDelay=0.002500 EOLDelay=0.500000 OnCreateComponent=MPHost_MapScroll.InternalOnCreateComponent WinTop=0.255209 WinLeft=0.030859 WinWidth=0.430274 WinHeight=0.302539 End Object Controls(4)=GUIScrollTextBox'XInterface.Tab_MultiplayerHostMain.MPHost_MapScroll' Begin Object Class=GUIImage Name=MPHostBK3 Image=Texture'InterfaceContent.Menu.BorderBoxA1' ImageColor=(A=160) ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.160104 WinLeft=0.515781 WinWidth=0.450664 WinHeight=0.416758 End Object Controls(5)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHostBK3' Begin Object Class=GUIListBox Name=MPHostListFullMapList bVisibleWhenEmpty=True OnCreateComponent=MPHostListFullMapList.InternalOnCreateComponent StyleName="SquareButton" Hint="Select the map to play" WinTop=0.604115 WinLeft=0.021875 WinWidth=0.392773 WinHeight=0.386486 OnChange=Tab_MultiplayerHostMain.MapListChange End Object Controls(6)=GUIListBox'XInterface.Tab_MultiplayerHostMain.MPHostListFullMapList' Begin Object Class=GUIButton Name=MPHostListAdd Caption="Add" Hint="Add this map to your map list" WinTop=0.679530 WinLeft=0.433203 WinWidth=0.123828 WinHeight=0.050000 OnClickSound=CS_Up OnClick=Tab_MultiplayerHostMain.MapAdd OnKeyEvent=MPHostListAdd.InternalOnKeyEvent End Object Controls(7)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListAdd' Begin Object Class=GUIButton Name=MPHostListRemove Caption="Remove" Hint="Remove this map from your map list" WinTop=0.862864 WinLeft=0.433203 WinWidth=0.123828 WinHeight=0.050000 OnClickSound=CS_Down OnClick=Tab_MultiplayerHostMain.MapRemove OnKeyEvent=MPHostListRemove.InternalOnKeyEvent End Object Controls(8)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListRemove' Begin Object Class=GUIButton Name=MPHostListUp Caption="Up" Hint="Move this map higher up in the list" WinTop=0.610259 WinLeft=0.433203 WinWidth=0.123828 WinHeight=0.050000 OnClickSound=CS_Up OnClick=Tab_MultiplayerHostMain.MapUp OnKeyEvent=MPHostListUp.InternalOnKeyEvent End Object Controls(9)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListUp' Begin Object Class=GUIButton Name=MPHostListAll Caption="Add All" Hint="Add all maps to your map list" WinTop=0.733697 WinLeft=0.433203 WinWidth=0.123828 WinHeight=0.050000 OnClickSound=CS_Up OnClick=Tab_MultiplayerHostMain.MapAll OnKeyEvent=MPHostListAll.InternalOnKeyEvent End Object Controls(10)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListAll' Begin Object Class=GUIButton Name=MPHostListClear Caption="Remove All" Hint="Remove all maps from your map list" WinTop=0.808697 WinLeft=0.433203 WinWidth=0.123828 WinHeight=0.050000 OnClickSound=CS_Down OnClick=Tab_MultiplayerHostMain.MapClear OnKeyEvent=MPHostListClear.InternalOnKeyEvent End Object Controls(11)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListClear' Begin Object Class=GUIButton Name=MPHostListDown Caption="Down" Hint="Move this map lower down in the list" WinTop=0.932135 WinLeft=0.433203 WinWidth=0.123828 WinHeight=0.050000 OnClickSound=CS_Down OnClick=Tab_MultiplayerHostMain.MapDown OnKeyEvent=MPHostListDown.InternalOnKeyEvent End Object Controls(12)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListDown' Begin Object Class=GUIListBox Name=MPHostListCurMapList bVisibleWhenEmpty=True OnCreateComponent=MPHostListCurMapList.InternalOnCreateComponent StyleName="SquareButton" Hint="Select the map to play" WinTop=0.604115 WinLeft=0.574610 WinWidth=0.391796 WinHeight=0.386486 OnChange=Tab_MultiplayerHostMain.MapListChange End Object Controls(13)=GUIListBox'XInterface.Tab_MultiplayerHostMain.MPHostListCurMapList' Begin Object Class=GUILabel Name=MPHostMapName Caption="Testing" TextAlign=TXTA_Center TextColor=(B=0,G=180,R=220) TextFont="UT2HeaderFont" WinTop=0.175468 WinLeft=0.057617 WinWidth=0.382813 WinHeight=32.000000 End Object Controls(14)=GUILabel'XInterface.Tab_MultiplayerHostMain.MPHostMapName' Begin Object Class=GUILabel Name=IAMain_MapAuthor Caption="Testing" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallHeaderFont" WinTop=0.471822 WinLeft=0.531054 WinWidth=0.445313 WinHeight=17.000000 End Object Controls(15)=GUILabel'XInterface.Tab_MultiplayerHostMain.IAMain_MapAuthor' Begin Object Class=GUILabel Name=IAMain_MapPlayers Caption="Best for 4 to 8 players" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallHeaderFont" WinTop=0.513489 WinLeft=0.531054 WinWidth=0.445313 WinHeight=17.000000 End Object Controls(16)=GUILabel'XInterface.Tab_MultiplayerHostMain.IAMain_MapPlayers' WinTop=0.150000 WinHeight=0.770000 } |
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