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class UT2LoadingWeaponsArena extends UT2K3GUIPage; var UT2ArenaConfig Config; event Timer() { local int i; // Initialise weapon list. Sort based on current priority - highest priority first Controller.GetWeaponList(Config.WeaponClass, Config.WeaponDesc); for(i=0; i<Config.WeaponClass.Length; i++) { Config.WeaponCombo.AddItem( Config.WeaponClass[i].default.ItemName, None, String(Config.WeaponClass[i]) ); // If this is the currently selected one - put it in the dialog if( class'MutArena'.default.ArenaWeaponClassName == String(Config.WeaponClass[i]) ) { Config.WeaponCombo.SetText( Config.WeaponClass[i].default.ItemName ); } } Config = None; Controller.CloseMenu(); } function StartLoad(UT2ArenaConfig arena ) { Config = arena; // Give the menu a chance to render before doing anything... SetTimer(0.15); } defaultproperties { Begin Object Class=GUIButton Name=LoadWeapBackground WinLeft=0.250000 WinWidth=0.500000 WinHeight=1.000000 bBoundToParent=True bScaleToParent=True bAcceptsInput=False bNeverFocus=True OnKeyEvent=LoadWeapBackground.InternalOnKeyEvent End Object Controls(0)=GUIButton'XInterface.UT2LoadingWeaponsArena.LoadWeapBackground' Begin Object Class=GUILabel Name=LoadWeapText Caption="Loading Weapon Database" TextAlign=TXTA_Center TextColor=(B=0,G=180,R=220) TextFont="UT2HeaderFont" WinTop=0.471667 WinHeight=32.000000 End Object Controls(1)=GUILabel'XInterface.UT2LoadingWeaponsArena.LoadWeapText' WinTop=0.425000 WinHeight=0.150000 } |
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