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XWeapons.DamTypeRocket


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class DamTypeRocket extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictimHealth <= 0 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.RocketLauncher'
     DeathString="%o rode %k's rocket into oblivion."
     FemaleSuicide="%o fired her rocket prematurely."
     MaleSuicide="%o fired his rocket prematurely."
     bDetonatesGoop=True
     bDelayedDamage=True
     bThrowRagdoll=True
     bFlaming=True
     GibPerterbation=0.150000
     KDamageImpulse=20000.000000
     VehicleMomentumScaling=1.300000
}

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Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:06.939 - Created with UnCodeX