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class DamTypeRocket extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth ) { HitEffects[0] = class'HitSmoke'; if( VictimHealth <= 0 ) HitEffects[1] = class'HitFlameBig'; else if ( FRand() < 0.8 ) HitEffects[1] = class'HitFlame'; } defaultproperties { WeaponClass=Class'XWeapons.RocketLauncher' DeathString="%o rode %k's rocket into oblivion." FemaleSuicide="%o fired her rocket prematurely." MaleSuicide="%o fired his rocket prematurely." bDetonatesGoop=True bDelayedDamage=True bThrowRagdoll=True bFlaming=True GibPerterbation=0.150000 KDamageImpulse=20000.000000 VehicleMomentumScaling=1.300000 } |
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