Fire.IceTexture
- Extends
- FractalTexture
- Modifiers
- native noexport
Core.Object
|
+-- Engine.Material
|
+-- Engine.RenderedMaterial
|
+-- Engine.BitmapMaterial
|
+-- Engine.Texture
|
+-- Fire.FractalTexture
|
+-- Fire.IceTexture
Inherited Variables from Engine.Texture |
Accumulator, AnimCurrent, AnimNext, bAlphaTexture, bHasComp, bHighColorQuality, bHighTextureQuality, bMasked, bParametric, bRealtime, bRealtimeChanged, bTwoSided, CompFormat, Detail, DetailScale, DetailTexture, EnvironmentMap, EnvMapTransformType, InternalTime[2], LODSet, MaxColor, MaxFrameRate, MaxLOD, MinFrameRate, MinLOD, Mips, MipZero, NormalLOD, Palette, PrimeCount, PrimeCurrent, PS2FirstMip, PS2NumMips, RenderInterface, Specular, __LastUpdateTime[2] |
Enumerations Summary |
PanningType SLIDE_Linear,
SLIDE_Circular,
SLIDE_Gestation,
SLIDE_WavyX,
SLIDE_WavyY,
|
TimingType TIME_FrameRateSync,
TIME_RealTimeScroll,
|
var transient int ForceRefresh;
var transient pointer LocalSource;
var float MasterCount;
var transient
texture OldSourceTex;
var transient int OldUDisplace;
var transient int OldVDisplace;
var transient float TickAccu;
var float UDisplace;
var float UPosition;
var float VDisplace;
var float VPosition;
IceLayer
var(IceLayer) byte Amplitude;
var(IceLayer) byte Frequency;
var(IceLayer)
texture GlassTexture;
var(IceLayer) byte HorizPanSpeed;
var(IceLayer) bool MoveIce;
var(IceLayer)
texture SourceTexture;
var(IceLayer) byte VertPanSpeed;
enum
PanningType
{
SLIDE_Linear,
SLIDE_Circular,
SLIDE_Gestation,
SLIDE_WavyX,
SLIDE_WavyY,
};
enum
TimingType
{
TIME_FrameRateSync,
TIME_RealTimeScroll,
};
Creation time: sk 18-3-2018 09:49:42.100 - Created with
UnCodeX