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Fire.IceTexture

Extends
FractalTexture
Modifiers
native noexport

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.BitmapMaterial
         |   
         +-- Engine.Texture
            |   
            +-- Fire.FractalTexture
               |   
               +-- Fire.IceTexture

Variables Summary
intForceRefresh
pointerLocalSource
floatMasterCount
textureOldGlassTex
textureOldSourceTex
intOldUDisplace
intOldVDisplace
floatTickAccu
floatUDisplace
floatUPosition
floatVDisplace
floatVPosition
IceLayer
byteAmplitude
byteFrequency
textureGlassTexture
byteHorizPanSpeed
boolMoveIce
PanningTypePanningStyle
textureSourceTexture
TimingTypeTimeMethod
byteVertPanSpeed
Inherited Variables from Fire.FractalTexture
AuxPhase, DrawPhase, GlobalPhase, LightOutput, SoundOutput, UMask, VMask
Inherited Variables from Engine.Texture
Accumulator, AnimCurrent, AnimNext, bAlphaTexture, bHasComp, bHighColorQuality, bHighTextureQuality, bMasked, bParametric, bRealtime, bRealtimeChanged, bTwoSided, CompFormat, Detail, DetailScale, DetailTexture, EnvironmentMap, EnvMapTransformType, InternalTime[2], LODSet, MaxColor, MaxFrameRate, MaxLOD, MinFrameRate, MinLOD, Mips, MipZero, NormalLOD, Palette, PrimeCount, PrimeCurrent, PS2FirstMip, PS2NumMips, RenderInterface, Specular, __LastUpdateTime[2]

Enumerations Summary
PanningType
SLIDE_Linear, SLIDE_Circular, SLIDE_Gestation, SLIDE_WavyX, SLIDE_WavyY,
TimingType
TIME_FrameRateSync, TIME_RealTimeScroll,
Inherited Enumerations from Engine.Texture
EEnvMapTransformType, ELODSet


Variables Detail

ForceRefresh Source code

var transient int ForceRefresh;

LocalSource Source code

var transient pointer LocalSource;

MasterCount Source code

var float MasterCount;

OldGlassTex Source code

var transient texture OldGlassTex;

OldSourceTex Source code

var transient texture OldSourceTex;

OldUDisplace Source code

var transient int OldUDisplace;

OldVDisplace Source code

var transient int OldVDisplace;

TickAccu Source code

var transient float TickAccu;

UDisplace Source code

var float UDisplace;

UPosition Source code

var float UPosition;

VDisplace Source code

var float VDisplace;

VPosition Source code

var float VPosition;

IceLayer

Amplitude Source code

var(IceLayer) byte Amplitude;

Frequency Source code

var(IceLayer) byte Frequency;

GlassTexture Source code

var(IceLayer) texture GlassTexture;

HorizPanSpeed Source code

var(IceLayer) byte HorizPanSpeed;

MoveIce Source code

var(IceLayer) bool MoveIce;

PanningStyle Source code

var(IceLayer) PanningType PanningStyle;

SourceTexture Source code

var(IceLayer) texture SourceTexture;

TimeMethod Source code

var(IceLayer) TimingType TimeMethod;

VertPanSpeed Source code

var(IceLayer) byte VertPanSpeed;


Enumerations Detail

PanningType Source code

enum PanningType
{
SLIDE_Linear, SLIDE_Circular, SLIDE_Gestation, SLIDE_WavyX, SLIDE_WavyY,
};

TimingType Source code

enum TimingType
{
TIME_FrameRateSync, TIME_RealTimeScroll,
};


Defaultproperties

defaultproperties
{
}

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Creation time: sk 18-3-2018 09:49:42.100 - Created with UnCodeX