| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIMultiComponent
|
+-- XInterface.GUIPage
|
+-- XInterface.UT2K4GUIPage
|
+-- GUI2K4.PopupPageBase
|
+-- GUI2K4.FloatingWindow
|
+-- GUI2K4.LockedFloatingWindow
|
+-- GUI2K4.TeamSymbolConfig
| Inherited Variables from GUI2K4.LockedFloatingWindow |
|---|
| b_Cancel, b_OK, EdgeBorder[4], sb_Main, SubCaption |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddOnPredraw (Canvas C)) |
![]() | bool | butClick (GUIComponent Sender)) |
![]() | bool | DragDropped (GUIComponent Sender)) |
![]() | EndSymbolDrag (GUIComponent Accepting, bool bAccepted)) | |
![]() | HandleParameters (string RedSymbol, string BlueSymbol )) | |
![]() | InitComponent (GUIController MyController, GUIComponent MyOwner)) | |
![]() | bool | ResetClick (GUIComponent Sender)) |
![]() | bool | SetBlueImage (Material Mat)) |
![]() | bool | SetRedImage (Material Mat)) |
| Inherited Functions from GUI2K4.LockedFloatingWindow |
|---|
| AlignButtons, InitComponent, InternalOnClick, InternalOnCreateComponent |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddOnPredraw Source code
butClick Source code
DragDropped Source code
EndSymbolDrag Source code
HandleParameters Source code
InitComponent Source code
ResetClick Source code
SetBlueImage Source code
SetRedImage Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=GUIImage Name=RedPreview
DropShadow=Texture'2K4Menus.Controls.Shadow'
ImageColor=(B=0,G=0,R=245)
ImageStyle=ISTY_Scaled
DropShadowY=-1
WinTop=0.148005
WinLeft=0.105502
WinWidth=0.240119
WinHeight=0.407497
bBoundToParent=True
bScaleToParent=True
bAcceptsInput=True
bDropTarget=True
OnDragDrop=TeamSymbolConfig.DragDropped
End Object
i_RedPreview=GUIImage'GUI2K4.TeamSymbolConfig.RedPreview'
Begin Object Class=GUIImage Name=BluePreview
DropShadow=Texture'2K4Menus.Controls.Shadow'
ImageColor=(B=245,G=0,R=0)
ImageStyle=ISTY_Scaled
DropShadowY=-1
WinTop=0.152873
WinLeft=0.653149
WinWidth=0.240119
WinHeight=0.400195
bBoundToParent=True
bScaleToParent=True
bAcceptsInput=True
bDropTarget=True
OnDragDrop=TeamSymbolConfig.DragDropped
End Object
i_BluePreview=GUIImage'GUI2K4.TeamSymbolConfig.BluePreview'
Begin Object Class=GUISectionBackground Name=back2
bFillClient=True
Caption="Blue Team"
WinTop=0.472192
WinLeft=0.651078
WinWidth=0.264769
WinHeight=0.313203
OnPreDraw=back2.InternalPreDraw
End Object
sb_Bk2=GUISectionBackground'GUI2K4.TeamSymbolConfig.back2'
Begin Object Class=AltSectionBackground Name=back3
bFillClient=True
Caption="Available Team Symbols"
LeftPadding=0.000000
RightPadding=0.000000
WinTop=0.050317
WinLeft=0.030960
WinWidth=0.494261
WinHeight=0.698945
OnPreDraw=back3.InternalPreDraw
End Object
sb_Bk3=AltSectionBackground'GUI2K4.TeamSymbolConfig.back3'
Begin Object Class=GUIVertImageListBox Name=SymbList
CellStyle=CELL_FixedCount
NoVisibleRows=5
NoVisibleCols=5
OnCreateComponent=SymbList.InternalOnCreateComponent
WinTop=0.472192
WinLeft=0.651078
WinWidth=0.264769
WinHeight=0.313203
End Object
lb_Symbols=GUIVertImageListBox'GUI2K4.TeamSymbolConfig.SymbList'
Begin Object Class=GUIHorzScrollButton Name=bAddRed
bIncreaseButton=True
StyleName="AltComboButton"
WinTop=0.200000
WinLeft=0.619922
WinWidth=0.033984
WinHeight=0.043750
OnPreDraw=TeamSymbolConfig.AddOnPredraw
OnClick=TeamSymbolConfig.butClick
OnKeyEvent=bAddRed.InternalOnKeyEvent
End Object
b_AddRed=GUIHorzScrollButton'GUI2K4.TeamSymbolConfig.bAddRed'
Begin Object Class=GUIHorzScrollButton Name=bAddBlue
bIncreaseButton=True
StyleName="AltComboButton"
WinTop=0.634896
WinLeft=0.615039
WinWidth=0.033984
WinHeight=0.043750
OnClick=TeamSymbolConfig.butClick
OnKeyEvent=bAddBlue.InternalOnKeyEvent
End Object
b_AddBlue=GUIHorzScrollButton'GUI2K4.TeamSymbolConfig.bAddBlue'
ResetString="Reset"
RedString="Red Team"
WindowName="Configure Team Symbols"
WinTop=0.091927
WinLeft=0.055664
WinWidth=0.885742
WinHeight=0.802344
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||