| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.BioFire
|
+-- Onslaught.ONSMineThrowFire
| Variables Summary | |
|---|---|
| class<Projectile> | BlueMineClass |
| class<Projectile> | RedMineClass |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | PlayFiring ())) | |
![]() | projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.BioFire |
|---|
| DrawMuzzleFlash, MaxRange |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
PlayFiring Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
RedMineClass=Class'Onslaught.ONSMineProjectileRED'
BlueMineClass=Class'Onslaught.ONSMineProjectileBLUE'
FireSound=Sound'ONSVehicleSounds-S.SpiderMines.SpiderMineFire01'
FireRate=1.100000
AmmoClass=Class'Onslaught.ONSMineAmmo'
ProjectileClass=Class'Onslaught.ONSMineProjectile'
}
|
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