| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.BioChargedFire
|
+-- UTClassic.ClassicBioChargedFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.BioChargedFire |
|---|
| GoopLoad, GoopUpRate, HoldSound, MaxGoopLoad |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.BioChargedFire |
|---|
| AllowFire, BeginState, DrawMuzzleFlash, EndState, InitEffects, MaxRange, ModeHoldFire, PlayFiring, PlayStartHold, SpawnProjectile, StartBerserk, StartSuperBerserk, StopBerserk, Timer |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Defaultproperties |
|---|
defaultproperties
{
ProjectileClass=Class'UTClassic.ClassicBioGlob'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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