XAdmin.GameConfigSet
- Extends
- Object
Core.Object
|
+-- XAdmin.GameConfigSet
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var protected array<
class<
GameInfo>> AllGameTypes;
var protected array<string> AllMapLists;
var protected array<string> AllMaps;
var protected string AllMapsPrefix;
var protected array<string> AllMutators;
var protected bool bEdit;
var int CurrentMapList;
var protected
class<
GameInfo> GameClass;
var protected int GameIndex;
var string NextMutators;
var protected array<int> UsedMaps;
var protected array<int> UsedMutators;
function array<string> AddMaps ( string MapMask) )
function bool AddMutator ( string MutatorName) )
function bool CanEdit ( ) )
function bool DelMutator ( string MutatorName) )
function bool EndEdit ( bool bSave) )
protected function
class<
GameInfo> FindGameType (
string GameType) )
function array<string> FindMaps ( string MapMask) )
function int GetActiveList ( ) )
function string GetEditedClass ( ) )
function string GetGameAcronym ( ) )
function array<string> GetLists ( ) )
function array<string> GetMaps ( ) )
function array<string> GetMaskedParams ( string ParamMask) )
function string GetNamedParam ( string Parameter) )
function string GetParam ( int idx) )
function array<string> GetUnusedMutators ( ) )
function array<string> GetUsedMutators ( ) )
protected function LoadAllMaps ( optional bool bForceLoad) )
protected function LoadAllMutators ( ) )
protected function LoadGameTypes ( ) )
protected function
string LoadSettings (
class<
GameInfo> GameClass) )
protected function bool MaskedCompare ( string SettingName, string Mask) )
function array<string> RemoveMaps ( string MapMask) )
function bool SetNamedParam ( string Parameter, string Value) )
function bool SetParam ( int idx, string Value) )
protected function SetUsedMutators ( ) )
function bool StartEdit ( optional string GameType) )
Creation time: sk 18-3-2018 09:49:40.293 - Created with
UnCodeX