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XAdmin.GameConfigSet

Extends
Object

Core.Object
|   
+-- XAdmin.GameConfigSet

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
array<class<GameInfo>>AllGameTypes
array<string>AllMapLists
array<string>AllMaps
stringAllMapsPrefix
array<string>AllMutators
boolbEdit
intCurrentMapList
class<GameInfo>GameClass
intGameIndex
LevelInfoLevel
stringNextMutators
PlayInfoSettings
array<int>UsedMaps
array<int>UsedMutators
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionarray<string> AddMaps (string MapMask))
functionbool AddMutator (string MutatorName))
functionbool CanEdit ()))
functionbool DelMutator (string MutatorName))
functionbool EndEdit (bool bSave))
functionclass<GameInfoFindGameType (string GameType))
functionarray<string> FindMaps (string MapMask))
functionint GetActiveList ()))
functionstring GetEditedClass ()))
functionstring GetGameAcronym ()))
functionarray<string> GetLists ()))
functionarray<string> GetMaps ()))
functionarray<string> GetMaskedParams (string ParamMask))
functionstring GetNamedParam (string Parameter))
functionstring GetParam (int idx))
functionarray<string> GetUnusedMutators ()))
functionarray<string> GetUsedMutators ()))
function LoadAllMaps (optional bool bForceLoad))
function LoadAllMutators ()))
function LoadGameTypes ()))
functionstring LoadSettings (class<GameInfo> GameClass))
functionbool MaskedCompare (string SettingName, string Mask))
functionarray<string> RemoveMaps (string MapMask))
functionbool SetNamedParam (string Parameter, string Value))
functionbool SetParam (int idx, string Value))
function SetUsedMutators ()))
functionbool StartEdit (optional string GameType))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

AllGameTypes Source code

var protected array<class<GameInfo>> AllGameTypes;

AllMapLists Source code

var protected array<string> AllMapLists;

AllMaps Source code

var protected array<string> AllMaps;

AllMapsPrefix Source code

var protected string AllMapsPrefix;

AllMutators Source code

var protected array<string> AllMutators;

bEdit Source code

var protected bool bEdit;

CurrentMapList Source code

var int CurrentMapList;

GameClass Source code

var protected class<GameInfo> GameClass;

GameIndex Source code

var protected int GameIndex;

Level Source code

var LevelInfo Level;

NextMutators Source code

var string NextMutators;

Settings Source code

var protected PlayInfo Settings;

UsedMaps Source code

var protected array<int> UsedMaps;

UsedMutators Source code

var protected array<int> UsedMutators;


Functions Detail

AddMaps Source code

function array<string> AddMaps ( string MapMask) )

AddMutator Source code

function bool AddMutator ( string MutatorName) )

CanEdit Source code

function bool CanEdit ( ) )

DelMutator Source code

function bool DelMutator ( string MutatorName) )

EndEdit Source code

function bool EndEdit ( bool bSave) )

FindGameType Source code

protected function class<GameInfo> FindGameType ( string GameType) )

FindMaps Source code

function array<string> FindMaps ( string MapMask) )

GetActiveList Source code

function int GetActiveList ( ) )

GetEditedClass Source code

function string GetEditedClass ( ) )

GetGameAcronym Source code

function string GetGameAcronym ( ) )

GetLists Source code

function array<string> GetLists ( ) )

GetMaps Source code

function array<string> GetMaps ( ) )

GetMaskedParams Source code

function array<string> GetMaskedParams ( string ParamMask) )

GetNamedParam Source code

function string GetNamedParam ( string Parameter) )

GetParam Source code

function string GetParam ( int idx) )

GetUnusedMutators Source code

function array<string> GetUnusedMutators ( ) )

GetUsedMutators Source code

function array<string> GetUsedMutators ( ) )

LoadAllMaps Source code

protected function LoadAllMaps ( optional bool bForceLoad) )

LoadAllMutators Source code

protected function LoadAllMutators ( ) )

LoadGameTypes Source code

protected function LoadGameTypes ( ) )

LoadSettings Source code

protected function string LoadSettings ( class<GameInfo> GameClass) )

MaskedCompare Source code

protected function bool MaskedCompare ( string SettingName, string Mask) )

RemoveMaps Source code

function array<string> RemoveMaps ( string MapMask) )

SetNamedParam Source code

function bool SetNamedParam ( string Parameter, string Value) )

SetParam Source code

function bool SetParam ( int idx, string Value) )

SetUsedMutators Source code

protected function SetUsedMutators ( ) )

StartEdit Source code

function bool StartEdit ( optional string GameType) )


Defaultproperties

defaultproperties
{
}

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Creation time: sk 18-3-2018 09:49:40.293 - Created with UnCodeX