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Core.Object | +-- XEffects.xPawnGibGroup
xAlienGibGroup, xBotGibGroup, xJuggGibGroup
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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class<xEmitter> | BloodEmitClass |
class<xEmitter> | BloodGibClass |
class<xEmitter> | BloodHitClass |
sound | GibSounds[3] |
class<xEmitter> | LowGoreBloodEmitClass |
class<xEmitter> | LowGoreBloodGibClass |
class<xEmitter> | LowGoreBloodHitClass |
class<xEmitter> | NoBloodEmitClass |
class<xEmitter> | NoBloodHitClass |
Gib | |
array<class<Gib>> | Gibs |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary | ||
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EGibType EGT_Calf, EGT_Forearm, EGT_Hand, EGT_Head, EGT_Torso, EGT_Upperarm, |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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class<xEmitter> | GetBloodEmitClass ())) | |
class<Gib> | GetGibClass (EGibType gibType)) | |
sound | GibSound ())) | |
PrecacheContent (LevelInfo Level)) |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Gibs(0)=Class'XEffects.GibOrganicRedCalf' Gibs(1)=Class'XEffects.GibOrganicRedForearm' Gibs(2)=Class'XEffects.GibOrganicRedForearm' Gibs(3)=Class'XEffects.GibOrganicRedHead' Gibs(4)=Class'XEffects.GibOrganicRedTorso' Gibs(5)=Class'XEffects.GibOrganicRedUpperArm' BloodHitClass=Class'XEffects.BloodSmallHit' LowGoreBloodHitClass=Class'XEffects.AlienSmallHit' BloodGibClass=Class'XEffects.BloodExplosion' LowGoreBloodGibClass=Class'XEffects.AlienBloodExplosion' LowGoreBloodEmitClass=Class'XEffects.AlienBloodJet' BloodEmitClass=Class'XEffects.BloodJet' NoBloodEmitClass=Class'XEffects.BotSparks' NoBloodHitClass=Class'XEffects.FastBotSparks' GibSounds(0)=Sound'PlayerSounds.NewGibs.NewGib1' GibSounds(1)=Sound'PlayerSounds.NewGibs.NewGib3' GibSounds(2)=Sound'PlayerSounds.NewGibs.NewGib4' } |
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