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XEffects.xPawnGibGroup

Extends
Object
Modifiers
abstract

Core.Object
|   
+-- XEffects.xPawnGibGroup

Direct Known Subclasses:

xAlienGibGroup, xBotGibGroup, xJuggGibGroup

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
class<xEmitter>BloodEmitClass
class<xEmitter>BloodGibClass
class<xEmitter>BloodHitClass
soundGibSounds[3]
class<xEmitter>LowGoreBloodEmitClass
class<xEmitter>LowGoreBloodGibClass
class<xEmitter>LowGoreBloodHitClass
class<xEmitter>NoBloodEmitClass
class<xEmitter>NoBloodHitClass
Gib
array<class<Gib>>Gibs
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
EGibType
EGT_Calf, EGT_Forearm, EGT_Hand, EGT_Head, EGT_Torso, EGT_Upperarm,
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionclass<xEmitterGetBloodEmitClass ()))
functionclass<GibGetGibClass (EGibType gibType))
functionsound GibSound ()))
function PrecacheContent (LevelInfo Level))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

BloodEmitClass Source code

var class<xEmitter> BloodEmitClass;

BloodGibClass Source code

var class<xEmitter> BloodGibClass;

BloodHitClass Source code

var class<xEmitter> BloodHitClass;

GibSounds[3] Source code

var sound GibSounds[3];

LowGoreBloodEmitClass Source code

var class<xEmitter> LowGoreBloodEmitClass;

LowGoreBloodGibClass Source code

var class<xEmitter> LowGoreBloodGibClass;

LowGoreBloodHitClass Source code

var class<xEmitter> LowGoreBloodHitClass;

NoBloodEmitClass Source code

var class<xEmitter> NoBloodEmitClass;

NoBloodHitClass Source code

var class<xEmitter> NoBloodHitClass;

Gib

Gibs Source code

var(Gib) array<class<Gib>> Gibs;


Enumerations Detail

EGibType Source code

enum EGibType
{
EGT_Calf, EGT_Forearm, EGT_Hand, EGT_Head, EGT_Torso, EGT_Upperarm,
};


Functions Detail

GetBloodEmitClass Source code

static function class<xEmitter> GetBloodEmitClass ( ) )

GetGibClass Source code

static function class<Gib> GetGibClass ( EGibType gibType) )

GibSound Source code

static function sound GibSound ( ) )

PrecacheContent Source code

static function PrecacheContent ( LevelInfo Level) )


Defaultproperties

defaultproperties
{
     Gibs(0)=Class'XEffects.GibOrganicRedCalf'
     Gibs(1)=Class'XEffects.GibOrganicRedForearm'
     Gibs(2)=Class'XEffects.GibOrganicRedForearm'
     Gibs(3)=Class'XEffects.GibOrganicRedHead'
     Gibs(4)=Class'XEffects.GibOrganicRedTorso'
     Gibs(5)=Class'XEffects.GibOrganicRedUpperArm'
     BloodHitClass=Class'XEffects.BloodSmallHit'
     LowGoreBloodHitClass=Class'XEffects.AlienSmallHit'
     BloodGibClass=Class'XEffects.BloodExplosion'
     LowGoreBloodGibClass=Class'XEffects.AlienBloodExplosion'
     LowGoreBloodEmitClass=Class'XEffects.AlienBloodJet'
     BloodEmitClass=Class'XEffects.BloodJet'
     NoBloodEmitClass=Class'XEffects.BotSparks'
     NoBloodHitClass=Class'XEffects.FastBotSparks'
     GibSounds(0)=Sound'PlayerSounds.NewGibs.NewGib1'
     GibSounds(1)=Sound'PlayerSounds.NewGibs.NewGib3'
     GibSounds(2)=Sound'PlayerSounds.NewGibs.NewGib4'
}

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Creation time: sk 18-3-2018 09:50:00.496 - Created with UnCodeX