- Extends
- GUIMultiColumnList
Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIListBase
|
+-- XInterface.GUIVertList
|
+-- XInterface.GUIMultiColumnList
|
+-- XInterface.Browser_RulesList
Inherited Variables from XInterface.GUIMultiColumnList |
CellSpacing, ColumnHeadingHints, ColumnHeadings, ColumnWidths, ExpandLastColumn, InitColumnPerc, InvSortData, NeedsSorting, SortColumn, SortData, SortDescending |
Functions Summary |
| | InitComponent (GUIController MyController, GUIComponent MyOwner))
|
| bool | InternalOnKeyEvent (out byte Key, out byte State, float delta))
|
| string | LocalizeRules (string code ))
|
| | MyOnDrawItem (Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending))
|
Inherited Functions from XInterface.GUIMultiColumnList |
AddedItem, ChangeSortOrder, Clear, CurrentListId, Dump, GetCellLeftWidth, GetListIndex, InitializeColumns, InternalOnPreDraw, OnSortChanged, RemovedCurrent, RemovedItem, ResolutionChanged, Sort, SortList, UpdatedItem |
Inherited Functions from XInterface.GUIVertList |
CalculateIndex, CenterMouse, Down, End, Home, InternalOnClick, InternalOnKeyType, PgDn, PgUp, Up, WheelDown, WheelUp |
var localized string AdminEmailString;
var localized string AdminNameString;
var localized string BalanceTeamsString;
var localized string DedicatedString;
var localized string FalseString;
var localized string FriendlyFireString;
var localized string GameSpeedString;
var localized string GameStatsString;
var localized string GoalScoreString;
var localized string MinPlayersString;
var localized string MutatorString;
var localized string NonDedicatedString;
var localized string PasswordString;
PlayersBalanceTeamsString Source code
var localized string PlayersBalanceTeamsString;
var localized string ServerModeString;
var localized string TimeLimitString;
var localized string TranslocatorString;
var localized string TrueString;
var localized string WeaponStayString;
function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )
function string LocalizeRules ( string code ) )
function MyOnDrawItem (
Canvas Canvas,
int i,
float X,
float Y,
float W,
float H,
bool bSelected,
bool bPending) )
defaultproperties
{
TrueString="Enabled"
FalseString="Disabled"
ServerModeString="Server Mode"
DedicatedString="Dedicated"
NonDedicatedString="Non-Dedicated"
AdminNameString="Server Admin"
AdminEmailString="Admin Email"
PasswordString="Requires Password"
GameStatsString="UT2004 Stats"
GameSpeedString="Game Speed"
MutatorString="Mutator"
BalanceTeamsString="Bots Balance Teams"
PlayersBalanceTeamsString="Balance Teams"
FriendlyFireString="Friendly Fire"
GoalScoreString="Goal Score"
TimeLimitString="Time Limit"
MinPlayersString="Minimum Players (bots)"
TranslocatorString="Translocator"
WeaponStayString="Weapons Stay"
ColumnHeadings(0)="Setting"
ColumnHeadings(1)="Value"
InitColumnPerc(0)=0.250000
InitColumnPerc(1)=0.250000
ExpandLastColumn=True
}
|
Creation time: sk 18-3-2018 09:49:35.632 - Created with
UnCodeX