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XInterface.Tab_IForceSettings

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_IForceSettings

Variables Summary
moCheckBoxAutoAim
moCheckBoxAutoSlope
moFloatEditDoubleClick
moCheckBoxifDamage
moCheckBoxifGUI
moCheckBoxifPickup
moCheckBoxifWeapon
moCheckBoxInvertMouse
moFloatEditMenuSens
moCheckBoxMouseLag
moFloatEditMouseSens
moCheckBoxMouseSmooth
moFloatEditMouseSmoothStr
moFloatEditMouseThreshold
moCheckBoxUseJoystick
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function InternalOnChange (GUIComponent Sender))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

AutoAim Source code

var moCheckBox AutoAim;

AutoSlope Source code

var moCheckBox AutoSlope;

DoubleClick Source code

var moFloatEdit DoubleClick;

ifDamage Source code

var moCheckBox ifDamage;

ifGUI Source code

var moCheckBox ifGUI;

ifPickup Source code

var moCheckBox ifPickup;

ifWeapon Source code

var moCheckBox ifWeapon;

InvertMouse Source code

var moCheckBox InvertMouse;

MenuSens Source code

var moFloatEdit MenuSens;

MouseLag Source code

var moCheckBox MouseLag;

MouseSens Source code

var moFloatEdit MouseSens;

MouseSmooth Source code

var moCheckBox MouseSmooth;

MouseSmoothStr Source code

var moFloatEdit MouseSmoothStr;

MouseThreshold Source code

var moFloatEdit MouseThreshold;

UseJoystick Source code

var moCheckBox UseJoystick;


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender) )


Defaultproperties

defaultproperties
{
     Begin Object Class=GUIImage Name=InputBK1
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.106510
         WinLeft=0.021641
         WinWidth=0.381328
         WinHeight=0.636485
     End Object
     Controls(0)=GUIImage'XInterface.Tab_IForceSettings.InputBK1'


     Begin Object Class=moCheckBox Name=InputAutoAim
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Auto Aim"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputAutoAim.InternalOnCreateComponent
         Hint="Enabling this option will activate computer-assisted aiming in single player games."
         WinTop=0.057396
         WinLeft=0.060938
         WinWidth=0.300000
         WinHeight=0.040000
         bVisible=False
     End Object
     Controls(1)=moCheckBox'XInterface.Tab_IForceSettings.InputAutoAim'


     Begin Object Class=moCheckBox Name=InputAutoSlope
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Auto Slope"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputAutoSlope.InternalOnCreateComponent
         Hint="When enabled, your view will automatically pitch up/down when on a slope."
         WinTop=0.175989
         WinLeft=0.060937
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(2)=moCheckBox'XInterface.Tab_IForceSettings.InputAutoSlope'


     Begin Object Class=moCheckBox Name=InputInvertMouse
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Invert Mouse"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputInvertMouse.InternalOnCreateComponent
         Hint="When enabled, the Y axis of your mouse will be inverted."
         WinTop=0.321927
         WinLeft=0.060938
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(3)=moCheckBox'XInterface.Tab_IForceSettings.InputInvertMouse'


     Begin Object Class=moCheckBox Name=InputMouseSmoothing
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Mouse Smoothing"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputMouseSmoothing.InternalOnCreateComponent
         Hint="Enable this option to automatically smooth out movements in your mouse."
         WinTop=0.416041
         WinLeft=0.060938
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(4)=moCheckBox'XInterface.Tab_IForceSettings.InputMouseSmoothing'


     Begin Object Class=moCheckBox Name=InputUseJoystick
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Enable Joystick"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputUseJoystick.InternalOnCreateComponent
         Hint="Enable this option to enable joystick support."
         WinTop=0.651302
         WinLeft=0.060938
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(5)=moCheckBox'XInterface.Tab_IForceSettings.InputUseJoystick'


     Begin Object Class=GUILabel Name=InputSliderLabel1
         Caption="Mouse Sensitivity (In Game)"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.126042
         WinLeft=0.543945
         WinWidth=0.332422
         WinHeight=32.000000
         bVisible=False
     End Object
     Controls(6)=GUILabel'XInterface.Tab_IForceSettings.InputSliderLabel1'


     Begin Object Class=moFloatEdit Name=InputMouseSensitivity
         MinValue=1.000000
         MaxValue=25.000000
         Step=0.250000
         ComponentJustification=TXTA_Left
         CaptionWidth=0.725000
         Caption="Mouse Sensitivity (In Game)"
         OnCreateComponent=InputMouseSensitivity.InternalOnCreateComponent
         Hint="Adjust mouse sensitivity"
         WinTop=0.105365
         WinLeft=0.472266
         WinWidth=0.421875
     End Object
     Controls(7)=moFloatEdit'XInterface.Tab_IForceSettings.InputMouseSensitivity'


     Begin Object Class=GUILabel Name=InputSliderLabel2
         Caption="Mouse Sensitivity (Menus)"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.327865
         WinLeft=0.548828
         WinWidth=0.308594
         WinHeight=32.000000
         bVisible=False
     End Object
     Controls(8)=GUILabel'XInterface.Tab_IForceSettings.InputSliderLabel2'


     Begin Object Class=moFloatEdit Name=InputMenuSensitivity
         MinValue=1.000000
         MaxValue=6.000000
         Step=0.250000
         ComponentJustification=TXTA_Left
         CaptionWidth=0.725000
         Caption="Mouse Sensitivity (Menus)"
         OnCreateComponent=InputMenuSensitivity.InternalOnCreateComponent
         Hint="Adjust mouse speed within the menus"
         WinTop=0.188698
         WinLeft=0.472266
         WinWidth=0.421875
     End Object
     Controls(9)=moFloatEdit'XInterface.Tab_IForceSettings.InputMenuSensitivity'


     Begin Object Class=GUIImage Name=InputBK2
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.760000
         WinLeft=0.021641
         WinWidth=0.957500
         WinHeight=0.240977
     End Object
     Controls(10)=GUIImage'XInterface.Tab_IForceSettings.InputBK2'


     Begin Object Class=moCheckBox Name=InputIFWeaponEffects
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Weapon Effects"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputIFWeaponEffects.InternalOnCreateComponent
         Hint="Turn this option On/Off to feel the weapons you fire."
         WinTop=0.852000
         WinLeft=0.100000
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(11)=moCheckBox'XInterface.Tab_IForceSettings.InputIFWeaponEffects'


     Begin Object Class=moCheckBox Name=InputIFPickupEffects
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Pickup Effects"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputIFPickupEffects.InternalOnCreateComponent
         Hint="Turn this option On/Off to feel the items you pick up."
         WinTop=0.933000
         WinLeft=0.100000
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(12)=moCheckBox'XInterface.Tab_IForceSettings.InputIFPickupEffects'


     Begin Object Class=moCheckBox Name=InputIFDamageEffects
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Damage Effects"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputIFDamageEffects.InternalOnCreateComponent
         Hint="Turn this option On/Off to feel the damage you take."
         WinTop=0.852000
         WinLeft=0.563867
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(13)=moCheckBox'XInterface.Tab_IForceSettings.InputIFDamageEffects'


     Begin Object Class=moCheckBox Name=InputIFGUIEffects
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="GUI Effects"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputIFGUIEffects.InternalOnCreateComponent
         Hint="Turn this option On/Off to feel the GUI."
         WinTop=0.933000
         WinLeft=0.563867
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(14)=moCheckBox'XInterface.Tab_IForceSettings.InputIFGUIEffects'


     Begin Object Class=GUILabel Name=InputIForceLabel
         Caption="TouchSense Force Feedback"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.777000
         WinLeft=0.023437
         WinWidth=0.956250
         WinHeight=32.000000
     End Object
     Controls(15)=GUILabel'XInterface.Tab_IForceSettings.InputIForceLabel'


     Begin Object Class=moFloatEdit Name=InputMouseSmoothStr
         MinValue=0.000000
         MaxValue=1.000000
         Step=0.050000
         ComponentJustification=TXTA_Left
         CaptionWidth=0.725000
         Caption="Mouse Smoothing Strength"
         OnCreateComponent=InputMouseSmoothStr.InternalOnCreateComponent
         Hint="Adjust the amount of smoothing that is applied to mouse movements"
         WinTop=0.324167
         WinLeft=0.472266
         WinWidth=0.421875
     End Object
     Controls(16)=moFloatEdit'XInterface.Tab_IForceSettings.InputMouseSmoothStr'


     Begin Object Class=moFloatEdit Name=InputMouseAccel
         MinValue=0.000000
         MaxValue=100.000000
         Step=5.000000
         ComponentJustification=TXTA_Left
         CaptionWidth=0.725000
         Caption="Mouse Accel. Threshold"
         OnCreateComponent=InputMouseAccel.InternalOnCreateComponent
         Hint="Adjust to determine the amount of movement needed before acceleration is applied"
         WinTop=0.405000
         WinLeft=0.472266
         WinWidth=0.421875
     End Object
     Controls(17)=moFloatEdit'XInterface.Tab_IForceSettings.InputMouseAccel'


     Begin Object Class=moFloatEdit Name=InputDodgeTime
         MinValue=0.000000
         MaxValue=1.000000
         Step=0.050000
         ComponentJustification=TXTA_Left
         CaptionWidth=0.725000
         Caption="Dodge Double-Click Time"
         OnCreateComponent=InputDodgeTime.InternalOnCreateComponent
         Hint="Determines how fast you have to double click to dodge"
         WinTop=0.582083
         WinLeft=0.472266
         WinWidth=0.421875
     End Object
     Controls(18)=moFloatEdit'XInterface.Tab_IForceSettings.InputDodgeTime'


     Begin Object Class=moCheckBox Name=InputMouseLag
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Reduce Mouse Lag"
         ComponentClassName="xinterface.GUICheckBoxButton"
         OnCreateComponent=InputMouseLag.InternalOnCreateComponent
         Hint="Enable this option will reduce the amount of lag in your mouse."
         WinTop=0.509791
         WinLeft=0.060938
         WinWidth=0.300000
         WinHeight=0.040000
     End Object
     Controls(19)=moCheckBox'XInterface.Tab_IForceSettings.InputMouseLag'


     WinTop=0.150000
     WinHeight=0.740000
}

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Creation time: sk 18-3-2018 09:49:53.419 - Created with UnCodeX