Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- XInterface.GUI | +-- XInterface.GUIComponent | +-- XInterface.GUIMultiComponent | +-- XInterface.GUIPage | +-- XInterface.UT2K3GUIPage | +-- XInterface.UT2LoadingWeapons
Variables Summary | |
---|---|
Tab_WeaponPref | WeaponTab |
Inherited Variables from XInterface.GUIPage |
---|
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
Functions Summary | ||
---|---|---|
StartLoad (Tab_WeaponPref tab )) | ||
Timer ())) |
Inherited Functions from XInterface.GUIPage |
---|
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Begin Object Class=GUIButton Name=LoadWeapBackground WinLeft=0.250000 WinWidth=0.500000 WinHeight=1.000000 bBoundToParent=True bScaleToParent=True bAcceptsInput=False bNeverFocus=True OnKeyEvent=LoadWeapBackground.InternalOnKeyEvent End Object Controls(0)=GUIButton'XInterface.UT2LoadingWeapons.LoadWeapBackground' Begin Object Class=GUILabel Name=LoadWeapText Caption="Loading Weapon Database" TextAlign=TXTA_Center TextColor=(B=0,G=180,R=220) TextFont="UT2HeaderFont" WinTop=0.471667 WinHeight=32.000000 End Object Controls(1)=GUILabel'XInterface.UT2LoadingWeapons.LoadWeapText' WinTop=0.425000 WinHeight=0.150000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |