| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIMultiComponent
|
+-- XInterface.GUIPage
|
+-- XInterface.UT2K3GUIPage
|
+-- XInterface.UT2LoadingWeapons
| Variables Summary | |
|---|---|
| Tab_WeaponPref | WeaponTab |
| Inherited Variables from XInterface.GUIPage |
|---|
| Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
| Functions Summary | ||
|---|---|---|
![]() | StartLoad (Tab_WeaponPref tab )) | |
![]() | Timer ())) | |
| Inherited Functions from XInterface.GUIPage |
|---|
| AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
| Variables Detail |
|---|
| Functions Detail |
|---|
StartLoad Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=GUIButton Name=LoadWeapBackground
WinLeft=0.250000
WinWidth=0.500000
WinHeight=1.000000
bBoundToParent=True
bScaleToParent=True
bAcceptsInput=False
bNeverFocus=True
OnKeyEvent=LoadWeapBackground.InternalOnKeyEvent
End Object
Controls(0)=GUIButton'XInterface.UT2LoadingWeapons.LoadWeapBackground'
Begin Object Class=GUILabel Name=LoadWeapText
Caption="Loading Weapon Database"
TextAlign=TXTA_Center
TextColor=(B=0,G=180,R=220)
TextFont="UT2HeaderFont"
WinTop=0.471667
WinHeight=32.000000
End Object
Controls(1)=GUILabel'XInterface.UT2LoadingWeapons.LoadWeapText'
WinTop=0.425000
WinHeight=0.150000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||