- Extends
- UT2K3GUIPage
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K3GUIPage
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+-- XInterface.UT2SinglePlayerMain
Inherited Variables from XInterface.GUIPage |
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
Inherited Functions from XInterface.GUIPage |
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
var bool bFinishedPanels;
MessageCreateProfileFirst Source code
var localized string MessageCreateProfileFirst;
MessageLadderAvailable Source code
var localized string MessageLadderAvailable;
var localized string MessageLadderComplete;
var localized string TabHintLadder;
var localized string TabHintProfileLoad;
var localized string TabHintProfileNew;
var localized string TabHintQualification;
var localized string TabHintRoster;
var localized string TabHintTutorials;
var localized string TabNameLadder;
var localized string TabNameProfileLoad;
var localized string TabNameProfileNew;
var localized string TabNameQualification;
var localized string TabNameRoster;
var localized string TabNameTutorials;
event ChangeHint ( string NewHint) )
event HandleParameters ( string Param1, string Param2) )
function HandleSpecialEvent ( string SpecialEvent) )
PassThroughProfileUpdated Source code
function PassThroughProfileUpdated ( ) )
function PopupButton ( byte yButton) )
function ProfileUpdated ( ) )
defaultproperties
{
MessageLadderAvailable="ladder is now available."
MessageLadderComplete="ladder completed."
MessageCreateProfileFirst="You must create or load a profile before playing."
TabNameProfileNew="Create Profile"
TabNameProfileLoad="Manage Profiles"
TabNameQualification="Qualification"
TabNameLadder="Ladder"
TabNameRoster="Roster"
TabNameTutorials="Tutorials"
TabHintProfileNew="Create a new single player campaign"
TabHintProfileLoad="Manage your existing single player campaigns"
TabHintQualification="Individual competition to qualify for the Unreal Tournament"
TabHintLadder="Team competition in the Unreal Tournament"
TabHintRoster="Manage your lineup for the next match"
TabHintTutorials="View tutorials for each game type"
Background=Texture'InterfaceContent.Backgrounds.bg11'
Begin Object Class=GUITabControl Name=SPTabs
bFillSpace=True
TabHeight=0.040000
WinTop=0.250000
WinHeight=48.000000
bAcceptsInput=True
OnActivate=SPTabs.InternalOnActivate
OnChange=UT2SinglePlayerMain.TabChange
End Object
Controls(0)=GUITabControl'XInterface.UT2SinglePlayerMain.SPTabs'
Begin Object Class=GUITitleBar Name=SPHints
bUseTextHeight=False
StyleName="Footer"
WinTop=0.930000
WinLeft=0.120000
WinWidth=0.760000
WinHeight=0.055000
End Object
Controls(1)=GUITitleBar'XInterface.UT2SinglePlayerMain.SPHints'
Begin Object Class=GUIButton Name=SPBack
Caption="MENU"
StyleName="SquareMenuButton"
Hint="Return to main menu"
WinTop=0.930000
WinWidth=0.120000
WinHeight=0.055000
bFocusOnWatch=True
OnClick=UT2SinglePlayerMain.ButtonClick
OnKeyEvent=SPBack.InternalOnKeyEvent
End Object
Controls(2)=GUIButton'XInterface.UT2SinglePlayerMain.SPBack'
Begin Object Class=GUIButton Name=SPPlay
Caption="PLAY"
StyleName="SquareMenuButton"
Hint="Play the selected match"
WinTop=0.930000
WinLeft=0.880000
WinWidth=0.120000
WinHeight=0.055000
bFocusOnWatch=True
OnClick=UT2SinglePlayerMain.ButtonClick
OnKeyEvent=SPPlay.InternalOnKeyEvent
End Object
Controls(3)=GUIButton'XInterface.UT2SinglePlayerMain.SPPlay'
Begin Object Class=GUITitleBar Name=SPPageHeader
Effect=FinalBlend'InterfaceContent.Menu.CO_Final'
Caption="Single Player"
StyleName="Header"
WinTop=0.036406
WinHeight=46.000000
End Object
Controls(4)=GUITitleBar'XInterface.UT2SinglePlayerMain.SPPageHeader'
WinHeight=1.000000
}
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Creation time: sk 18-3-2018 09:49:58.176 - Created with
UnCodeX