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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.AssaultFire
| Variables Summary | |
|---|---|
| float | ClickTime |
| float | LastFireTime |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | FlashMuzzleFlash ())) | |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) | |
![]() | StartBerserk ())) | |
![]() | StartSuperBerserk ())) | |
![]() | StopBerserk ())) | |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
FlashMuzzleFlash Source code
InitEffects Source code
ModeDoFire Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code| Defaultproperties |
|---|
defaultproperties
{
DamageType=Class'XWeapons.DamTypeAssaultBullet'
DamageMin=7
DamageMax=7
Momentum=0.000000
bPawnRapidFireAnim=True
FireLoopAnim=
FireEndAnim=
FireSound=SoundGroup'WeaponSounds.AssaultRifle.AssaultRifleFire'
FireForce="AssaultRifleFire"
FireRate=0.160000
AmmoClass=Class'XWeapons.AssaultAmmo'
AmmoPerFire=1
ShakeRotMag=(X=50.000000,Y=50.000000,Z=50.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=1.000000,Y=1.000000,Z=1.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'XEffects.AssaultMuzFlash1st'
aimerror=800.000000
Spread=0.020000
SpreadStyle=SS_Random
}
|
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