| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.ShockProjFire
ClassicShockProjFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | InitEffects ())) | |
![]() | projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
InitEffects Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
ProjSpawnOffset=(X=24.000000,Y=8.000000,Z=0.000000)
bSplashDamage=True
TransientSoundVolume=0.400000
FireAnim="AltFire"
FireAnimRate=1.500000
FireSound=SoundGroup'WeaponSounds.ShockRifle.ShockRifleAltFire'
FireForce="ShockRifleAltFire"
FireRate=0.600000
AmmoClass=Class'XWeapons.ShockAmmo'
AmmoPerFire=1
ShakeRotMag=(X=60.000000,Y=20.000000)
ShakeRotRate=(X=1000.000000,Y=1000.000000)
ShakeRotTime=2.000000
ProjectileClass=Class'XWeapons.ShockProjectile'
BotRefireRate=0.350000
FlashEmitterClass=Class'XEffects.ShockProjMuzFlash'
}
|
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