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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class CoverGroup extends Info native placeable dependson(CoverLink); /** * Defines a group of cover links they can be acted on as a single unit * (ie enable/disable) */ // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) enum ECoverGroupFillAction { CGFA_Overwrite, CGFA_Add, CGFA_Remove, CGFA_Clear, CGFA_Cylinder, }; /** List of cover links in the group */ var() array<NavReference> CoverLinkRefs; /** Radius around group actor to select nodes */ var() float AutoSelectRadius; /** Z distance below group actor to select nodes */ var() float AutoSelectHeight; native function EnableGroup(); native function DisableGroup(); native function ToggleGroup(); simulated function OnToggle( SeqAct_Toggle Action ) { // On if( Action.InputLinks[0].bHasImpulse ) { EnableGroup(); } // Off if( Action.InputLinks[1].bHasImpulse ) { DisableGroup(); } // Toggle if( Action.InputLinks[2].bHasImpulse ) { ToggleGroup(); } } defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Info:Sprite' Sprite=Texture2D'EditorMaterials.CovergroupIcon' ObjectArchetype=SpriteComponent'Engine.Default__Info:Sprite' End Object Components(0)=Sprite Begin Object Class=CoverGroupRenderingComponent Name=CoverGroupRenderer ObjName=CoverGroupRenderer Archetype=CoverGroupRenderingComponent'Engine.Default__CoverGroupRenderingComponent' AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="CoverGroupRenderer" ObjectArchetype=CoverGroupRenderingComponent'Engine.Default__CoverGroupRenderingComponent' End Object Components(1)=CoverGroupRenderer bStatic=True CollisionType=COLLIDE_CustomDefault Name="Default__CoverGroup" ObjectArchetype=Info'Engine.Default__Info' } |
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