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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class EmitterSpawnable extends Emitter notplaceable; var repnotify ParticleSystem ParticleTemplate; replication { if (bNetInitial) ParticleTemplate; } simulated event SetTemplate(ParticleSystem NewTemplate, optional bool bDestroyOnFinish) { Super.SetTemplate(NewTemplate, bDestroyOnFinish); ParticleTemplate = NewTemplate; } simulated event ReplicatedEvent(name VarName) { if (VarName == 'ParticleTemplate') { SetTemplate(ParticleTemplate, bDestroyOnSystemFinish); ParticleSystemComponent.ActivateSystem(); if (ParticleTemplate == None && bDestroyOnSystemFinish) { // prevent emitter from hanging around forever with no template Destroy(); } } else { Super.ReplicatedEvent(VarName); } } defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'Engine.Default__Emitter:ParticleSystemComponent0' SecondsBeforeInactive=0.000000 ObjectArchetype=ParticleSystemComponent'Engine.Default__Emitter:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 bDestroyOnSystemFinish=True Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Emitter:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Emitter:Sprite' End Object Components(0)=Sprite Components(1)=ParticleSystemComponent0 Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__Emitter:ArrowComponent0' ObjectArchetype=ArrowComponent'Engine.Default__Emitter:ArrowComponent0' End Object Components(2)=ArrowComponent0 bNoDelete=False bNetTemporary=True CollisionType=COLLIDE_CustomDefault Name="Default__EmitterSpawnable" ObjectArchetype=Emitter'Engine.Default__Emitter' } |
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