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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class FogVolumeConeDensityComponent extends FogVolumeDensityComponent native(FogVolume) collapsecategories hidecategories(Object) editinlinenew; /** This is the density at the center of the cone, which will be the maximum. */ var() const interp float MaxDensity; /** The cone's vertex in world space. */ var() const interp vector ConeVertex; /** The cone's radius. */ var() const interp float ConeRadius; /** Direction of the cone */ var() const interp vector ConeAxis; /** Angle from the axis that limits the cone's volume */ var() const interp float ConeMaxAngle; /** A preview component for visualizing the cone in the editor. */ var const DrawLightConeComponent PreviewCone; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MaxDensity=0.002000 ConeRadius=600.000000 ConeAxis=(X=0.000000,Y=0.000000,Z=-1.000000) ConeMaxAngle=30.000000 Name="Default__FogVolumeConeDensityComponent" ObjectArchetype=FogVolumeDensityComponent'Engine.Default__FogVolumeDensityComponent' } |
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