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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.FogVolumeDensityComponent
|
+-- Engine.FogVolumeConeDensityComponent
| Variables Summary | |
|---|---|
| DrawLightConeComponent | PreviewCone |
| FogVolumeConeDensityComponent | |
| vector | ConeAxis |
| float | ConeMaxAngle |
| float | ConeRadius |
| vector | ConeVertex |
| float | MaxDensity |
| Inherited Variables from Engine.FogVolumeDensityComponent |
|---|
| ApproxFogLightColor, bEnabled, FogVolumeActors |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Functions Summary |
|---|
| Inherited Functions from Engine.FogVolumeDensityComponent |
|---|
| SetEnabled |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
A preview component for visualizing the cone in the editor.
Direction of the cone
Angle from the axis that limits the cone's volume
The cone's radius.
The cone's vertex in world space.
This is the density at the center of the cone, which will be the maximum.
| Defaultproperties |
|---|
defaultproperties
{
MaxDensity=0.002000
ConeRadius=600.000000
ConeAxis=(X=0.000000,Y=0.000000,Z=-1.000000)
ConeMaxAngle=30.000000
Name="Default__FogVolumeConeDensityComponent"
ObjectArchetype=FogVolumeDensityComponent'Engine.Default__FogVolumeDensityComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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