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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.FogVolumeDensityComponent
FogVolumeConeDensityComponent, FogVolumeConstantDensityComponent, FogVolumeLinearHalfspaceDensityComponent, FogVolumeSphericalDensityComponent
| Variables Summary | |
|---|---|
| FogVolumeDensityComponent | |
| LinearColor | ApproxFogLightColor |
| bool | bEnabled |
| array<Actor> | FogVolumeActors |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Inherited Variables from Core.Component |
|---|
| TemplateName, TemplateOwnerClass |
| Functions Summary | ||
|---|---|---|
![]() | SetEnabled (bool bSetEnabled) | |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
Color used to approximate fog material color on transparency.
True if the fog is enabled.
Array of actors that will define the shape of the fog volume.
| Functions Detail |
|---|
SetEnabled Source codeChanges the enabled state of the height fog component.
@param bSetEnabled - The new value for bEnabled.
| Defaultproperties |
|---|
defaultproperties
{
bEnabled=True
ApproxFogLightColor=(R=0.500000,G=0.500000,B=0.700000,A=1.000000)
Name="Default__FogVolumeDensityComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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