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Engine.FogVolumeSphericalDensityComponent

Extends
FogVolumeDensityComponent
Modifiers
native ( FogVolume ) collapsecategories hidecategories ( Object ) editinlinenew

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.FogVolumeDensityComponent
         |   
         +-- Engine.FogVolumeSphericalDensityComponent

Variables Summary
DrawLightRadiusComponentPreviewSphereRadius
FogVolumeSphericalDensityComponent
floatMaxDensity
vectorSphereCenter
floatSphereRadius
Inherited Variables from Engine.FogVolumeDensityComponent
ApproxFogLightColor, bEnabled, FogVolumeActors
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Functions Summary
Inherited Functions from Engine.FogVolumeDensityComponent
SetEnabled
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

PreviewSphereRadius Source code

var const DrawLightRadiusComponent PreviewSphereRadius;
A preview component for visualizing the sphere in the editor.

FogVolumeSphericalDensityComponent

MaxDensity Source code

var(FogVolumeSphericalDensityComponent) const interp float MaxDensity;
This is the density at the center of the sphere, which will be the maximum.

SphereCenter Source code

var(FogVolumeSphericalDensityComponent) const interp vector SphereCenter;
The sphere's center in world space.

SphereRadius Source code

var(FogVolumeSphericalDensityComponent) const interp float SphereRadius;
The sphere's radius.


Defaultproperties

defaultproperties
{
   MaxDensity=0.002000
   SphereRadius=600.000000
   Name="Default__FogVolumeSphericalDensityComponent"
   ObjectArchetype=FogVolumeDensityComponent'Engine.Default__FogVolumeDensityComponent'
}

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Creation time: sk 18-3-2018 10:00:36.854 - Created with UnCodeX