Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.FoliageFactory


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class FoliageFactory extends Volume
	native(Foliage)
	placeable;

struct native FoliageMesh
{
	var() StaticMesh InstanceStaticMesh;
	var() MaterialInterface Material;
	
	var() float MaxDrawRadius;
	var() float MinTransitionRadius;

	var() vector MinScale;
	var() vector MaxScale;

	var() float SwayScale;

	var() int Seed;

	var() float SurfaceAreaPerInstance;

	var() bool bCreateInstancesOnBSP;
	var() bool bCreateInstancesOnStaticMeshes;
	var() bool bCreateInstancesOnTerrain;

	var FoliageComponent Component;

	structdefaultproperties
	{
		MaxDrawRadius=2000

		MinScale=(X=1,Y=1,Z=1)
		MaxScale=(X=1,Y=1,Z=1)

		SwayScale=1.0

		SurfaceAreaPerInstance=1000

		bCreateInstancesOnBSP=TRUE
		bCreateInstancesOnStaticMeshes=TRUE
		bCreateInstancesOnTerrain=TRUE
	}
};

var(Foliage) const array<FoliageMesh> Meshes;

/** The radius inside/outside the volume that the foliage density falls off over. */
var(Foliage) const float VolumeFalloffRadius;

/** The exponent of the density falloff. */
var(Foliage) const float VolumeFalloffExponent;

/** The density of foliage instances on upward facing surfaces. */
var(Foliage) const float SurfaceDensityUpFacing;

/** The density of foliage instances on downward facing surfaces. */
var(Foliage) const float SurfaceDensityDownFacing;

/** The density of foliage instances on sideways facing surfaces. */
var(Foliage) const float SurfaceDensitySideFacing;

/** The falloff exponent for facing dependent density. */
var(Foliage) const float FacingFalloffExponent;

/** The maximum number of foliage instances to create from this factory. */
var(Foliage) const int MaxInstanceCount;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   VolumeFalloffExponent=1.000000
   SurfaceDensityUpFacing=1.000000
   SurfaceDensityDownFacing=1.000000
   SurfaceDensitySideFacing=1.000000
   FacingFalloffExponent=2.000000
   MaxInstanceCount=10000
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      CollideActors=False
      BlockNonZeroExtent=False
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bHidden=False
   bMovable=False
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__FoliageFactory"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:16.000 - Creation time: sk 18-3-2018 10:01:07.574 - Created with UnCodeX