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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Engine.FoliageComponent
Variables Summary | |
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float | DirectionalStaticLightingScale[3] |
array<GatheredFoliageInstance> | Instances |
StaticMesh | InstanceStaticMesh |
MaterialInterface | Material |
float | MaxDrawRadius |
vector | MaxScale |
vector | MinScale |
float | MinTransitionRadius |
float | SimpleStaticLightingScale[3] |
array<guid> | StaticallyIrrelevantLights |
array<guid> | StaticallyRelevantLights |
float | SwayScale |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.PrimitiveComponent |
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ERadialImpulseFalloff, ERBCollisionChannel |
Structures Summary | ||
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FoliageInstanceBase Location, XAxis, YAxis, ZAxis | ||
GatheredFoliageInstance StaticLighting[4] |
Inherited Structures from Engine.PrimitiveComponent |
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MaterialViewRelevance, RBCollisionChannelContainer |
Functions Summary |
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Inherited Functions from Engine.ActorComponent |
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ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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The scale factors applied to the directional static lighting.
The component's foliage instances.
The mesh which is drawn for each foliage instance.
The material applied to the foliage instance mesh.
The maximum distance to draw foliage instances at.
The minimum scale to draw foliage instances at.
The minimum scale to draw foliage instances at.
The minimum distance to start scaling foliage instances away at.
The scale factors applied to the simple static lighting.
The statically irrelevant lights for all the component's foliage instances.
The lights included in the foliage's static lighting.
A scale for the effect of wind on the foliage mesh.
Structures Detail |
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var Vector Location;};
var Vector XAxis;
var Vector YAxis;
var Vector ZAxis;
Information about an instance of the component's foliage mesh that is common to all foliage instance types.
Location:The instance's world-space location.XAxis:The instance's X Axis.YAxis:The instance's Y Axis.ZAxis:The instance's Z Axis.
The information for each instance that is gathered during lighting and saved.
StaticLighting[4]:The static lighting received by the instance. The number of coefficients corresponds to NUM_GATHERED_LIGHTMAP_COEF in native.
Defaultproperties |
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defaultproperties { bForceDirectLightMap=True bAcceptsLights=True bUsePrecomputedShadows=True Name="Default__FoliageComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
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