Engine.FoliageFactory
- Extends
- Volume
- Modifiers
- native ( Foliage ) placeable
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.FoliageFactory
Structures Summary |
FoliageMesh InstanceStaticMesh, Material, MaxDrawRadius, MinTransitionRadius, MinScale, MaxScale, SwayScale, Seed, SurfaceAreaPerInstance, bCreateInstancesOnBSP, bCreateInstancesOnStaticMeshes, bCreateInstancesOnTerrain, Component |
Foliage
var(Foliage) const float FacingFalloffExponent;
var(Foliage) const int MaxInstanceCount;
SurfaceDensityDownFacing Source code
var(Foliage) const float SurfaceDensityDownFacing;
SurfaceDensitySideFacing Source code
var(Foliage) const float SurfaceDensitySideFacing;
SurfaceDensityUpFacing Source code
var(Foliage) const float SurfaceDensityUpFacing;
var(Foliage) const float VolumeFalloffExponent;
var(Foliage) const float VolumeFalloffRadius;
defaultproperties
{
VolumeFalloffExponent=1.000000
SurfaceDensityUpFacing=1.000000
SurfaceDensityDownFacing=1.000000
SurfaceDensitySideFacing=1.000000
FacingFalloffExponent=2.000000
MaxInstanceCount=10000
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
CollideActors=False
BlockNonZeroExtent=False
ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
bHidden=False
bMovable=False
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__FoliageFactory"
ObjectArchetype=Volume'Engine.Default__Volume'
}
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Creation time: sk 18-3-2018 10:00:36.881 - Created with
UnCodeX