Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.InterpGroupInst


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
class InterpGroupInst extends Object
	native(Interpolation);

/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * 
 * An instance of an InterpGroup for a particular Actor. There may be multiple InterpGroupInsts for a single
 * InterpGroup in the InterpData, if multiple Actors are connected to the same InterpGroup. 
 * The Outer of an InterpGroupInst is the SeqAct_Interp
 */

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** InterpGroup within the InterpData that this is an instance of. */
var		InterpGroup				Group; 

/** 
 *	Actor that this Group instance is acting upon.
 *	NB: that this may be set to NULL at any time as a result of the Actor being destroyed.
 */
var		Actor					GroupActor;

/** Array if InterpTrack instances. TrackInst.Num() == InterpGroup.InterpTrack.Num() must be true. */
var		array<InterpTrackInst>	TrackInst;

defaultproperties
{
   Name="Default__InterpGroupInst"
   ObjectArchetype=Object'Core.Default__Object'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:00.000 - Creation time: sk 18-3-2018 10:01:08.743 - Created with UnCodeX