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/** * Version of KAsset that can be dynamically spawned and destroyed during gameplay * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. **/ class KAssetSpawnable extends KAsset notplaceable; defaultproperties { Begin Object Class=SkeletalMeshComponent Name=KAssetSkelMeshComponent ObjName=KAssetSkelMeshComponent Archetype=SkeletalMeshComponent'Engine.Default__KAsset:KAssetSkelMeshComponent' ObjectArchetype=SkeletalMeshComponent'Engine.Default__KAsset:KAssetSkelMeshComponent' End Object SkeletalMeshComponent=KAssetSkelMeshComponent Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__KAsset:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__KAsset:MyLightEnvironment' End Object Components(0)=MyLightEnvironment Components(1)=KAssetSkelMeshComponent bNoDelete=False CollisionComponent=KAssetSkelMeshComponent Name="Default__KAssetSpawnable" ObjectArchetype=KAsset'Engine.Default__KAsset' } |
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