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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // Keypoint, the base class of invisible actors which mark things. //============================================================================= class Keypoint extends Actor abstract placeable native; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' Sprite=Texture2D'EngineResources.S_Keypoint' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(0)=Sprite bStatic=True bHidden=True Name="Default__Keypoint" ObjectArchetype=Actor'Engine.Default__Actor' } |
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