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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class LensFlareComponent extends PrimitiveComponent native(LensFlare) hidecategories(Object) hidecategories(Physics) hidecategories(Collision) editinlinenew dependson(LensFlare); var() const LensFlare Template; var const DrawLightConeComponent PreviewInnerCone; var const DrawLightConeComponent PreviewOuterCone; var const DrawLightRadiusComponent PreviewRadius; struct LensFlareElementInstance { // No UObject reference }; /** If TRUE, automatically enable this flare when it is attached */ var() bool bAutoActivate; /** Internal variables */ var transient bool bIsActive; var transient bool bHasTranslucency; var transient bool bHasUnlitTranslucency; var transient bool bHasUnlitDistortion; var transient bool bUsesSceneColor; /** Viewing cone angles. */ var transient float OuterCone; var transient float InnerCone; var transient float ConeFudgeFactor; var transient float Radius; /** The color of the source */ var(Rendering) linearcolor SourceColor; /** Command fence used to shut down properly */ var native const pointer ReleaseResourcesFence{class FRenderCommandFence}; native final function SetTemplate(LensFlare NewTemplate); native function SetSourceColor(linearcolor InSourceColor); native function SetIsActive(bool bInIsActive); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bAutoActivate=True SourceColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) bTickInEditor=True TickGroup=TG_PostAsyncWork Name="Default__LensFlareComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
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