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Engine.LensFlareComponent


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class LensFlareComponent extends PrimitiveComponent
	native(LensFlare)
	hidecategories(Object)
	hidecategories(Physics)
	hidecategories(Collision)
	editinlinenew
	dependson(LensFlare);

var()	const			LensFlare							Template;
var		const			DrawLightConeComponent				PreviewInnerCone;
var		const			DrawLightConeComponent				PreviewOuterCone;
var		const			DrawLightRadiusComponent			PreviewRadius;

struct LensFlareElementInstance
{
	// No UObject reference
};

/** If TRUE, automatically enable this flare when it is attached */
var()								bool					bAutoActivate;

/** Internal variables */
var transient						bool					bIsActive;
var	transient						bool					bHasTranslucency;
var	transient						bool					bHasUnlitTranslucency;
var	transient						bool					bHasUnlitDistortion;
var	transient						bool					bUsesSceneColor;

/** Viewing cone angles. */
var transient						float					OuterCone;
var transient						float					InnerCone;
var transient						float					ConeFudgeFactor;
var transient						float					Radius;

/** The color of the source	*/
var(Rendering)						linearcolor				SourceColor;

/** Command fence used to shut down properly */
var		native				const	pointer					ReleaseResourcesFence{class FRenderCommandFence};

native final function SetTemplate(LensFlare NewTemplate);
native		 function SetSourceColor(linearcolor InSourceColor);
native		 function SetIsActive(bool bInIsActive);

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defaultproperties
{
   bAutoActivate=True
   SourceColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
   bTickInEditor=True
   TickGroup=TG_PostAsyncWork
   Name="Default__LensFlareComponent"
   ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}

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Class file time: tr 31-1-2018 17:18:16.000 - Creation time: sk 18-3-2018 10:01:09.601 - Created with UnCodeX