Engine.LensFlareComponent
- Extends
- PrimitiveComponent
- Modifiers
- native ( LensFlare ) hidecategories ( Object ) hidecategories ( Physics ) hidecategories ( Collision ) editinlinenew dependson ( LensFlare )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.PrimitiveComponent
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+-- Engine.LensFlareComponent
Inherited Variables from Engine.PrimitiveComponent |
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup |
Inherited Functions from Engine.PrimitiveComponent |
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody |
var transient bool bHasTranslucency;
var transient bool bHasUnlitDistortion;
var transient bool bHasUnlitTranslucency;
var transient bool bIsActive;
var transient bool bUsesSceneColor;
var transient float ConeFudgeFactor;
var transient float InnerCone;
var transient float OuterCone;
var transient float Radius;
var native const
pointer ReleaseResourcesFence;
LensFlareComponent
Rendering
LensFlareElementInstance Source code
native function SetIsActive ( bool bInIsActive )
native
function SetSourceColor (
linearcolor InSourceColor )
native final
function SetTemplate (
LensFlare NewTemplate )
defaultproperties
{
bAutoActivate=True
SourceColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
bTickInEditor=True
TickGroup=TG_PostAsyncWork
Name="Default__LensFlareComponent"
ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}
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Creation time: sk 18-3-2018 10:00:38.665 - Created with
UnCodeX