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Engine.LensFlareComponent

Extends
PrimitiveComponent
Modifiers
native ( LensFlare ) hidecategories ( Object ) hidecategories ( Physics ) hidecategories ( Collision ) editinlinenew dependson ( LensFlare )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.LensFlareComponent

Variables Summary
boolbHasTranslucency
boolbHasUnlitDistortion
boolbHasUnlitTranslucency
boolbIsActive
boolbUsesSceneColor
floatConeFudgeFactor
floatInnerCone
floatOuterCone
DrawLightConeComponentPreviewInnerCone
DrawLightConeComponentPreviewOuterCone
DrawLightRadiusComponentPreviewRadius
floatRadius
pointerReleaseResourcesFence
LensFlareComponent
boolbAutoActivate
LensFlareTemplate
Rendering
linearcolorSourceColor
Inherited Variables from Engine.PrimitiveComponent
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.PrimitiveComponent
ERadialImpulseFalloff, ERBCollisionChannel

Structures Summary
LensFlareElementInstance
Inherited Structures from Engine.PrimitiveComponent
MaterialViewRelevance, RBCollisionChannelContainer

Functions Summary
function SetIsActive (bool bInIsActive)
function SetSourceColor (linearcolor InSourceColor)
function SetTemplate (LensFlare NewTemplate)
Inherited Functions from Engine.PrimitiveComponent
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

bHasTranslucency Source code

var transient bool bHasTranslucency;

bHasUnlitDistortion Source code

var transient bool bHasUnlitDistortion;

bHasUnlitTranslucency Source code

var transient bool bHasUnlitTranslucency;

bIsActive Source code

var transient bool bIsActive;
Internal variables

bUsesSceneColor Source code

var transient bool bUsesSceneColor;

ConeFudgeFactor Source code

var transient float ConeFudgeFactor;

InnerCone Source code

var transient float InnerCone;

OuterCone Source code

var transient float OuterCone;
Viewing cone angles.

PreviewInnerCone Source code

var const DrawLightConeComponent PreviewInnerCone;

PreviewOuterCone Source code

var const DrawLightConeComponent PreviewOuterCone;

PreviewRadius Source code

var const DrawLightRadiusComponent PreviewRadius;

Radius Source code

var transient float Radius;

ReleaseResourcesFence Source code

var native const pointer ReleaseResourcesFence;
Command fence used to shut down properly

LensFlareComponent

bAutoActivate Source code

var(LensFlareComponent) bool bAutoActivate;
If TRUE, automatically enable this flare when it is attached

Template Source code

var(LensFlareComponent) const LensFlare Template;

Rendering

SourceColor Source code

var(Rendering) linearcolor SourceColor;
The color of the source


Structures Detail

LensFlareElementInstance Source code

struct LensFlareElementInstance
{
};



Functions Detail

SetIsActive Source code

native function SetIsActive ( bool bInIsActive )

SetSourceColor Source code

native function SetSourceColor ( linearcolor InSourceColor )

SetTemplate Source code

native final function SetTemplate ( LensFlare NewTemplate )


Defaultproperties

defaultproperties
{
   bAutoActivate=True
   SourceColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
   bTickInEditor=True
   TickGroup=TG_PostAsyncWork
   Name="Default__LensFlareComponent"
   ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}

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Creation time: sk 18-3-2018 10:00:38.665 - Created with UnCodeX