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Engine.LightEnvironmentComponent


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/**
 * This is used by the scene management to isolate lights and primitives.  For lighting and actor or component
 * use a DynamicLightEnvironmentComponent.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class LightEnvironmentComponent extends ActorComponent
	native;

/** Whether the light environment is used or treated the same as a LightEnvironment=NULL reference. */
var() const bool bEnabled;

/** The time when a primitive in the light environment was last rendered. */
var transient const float LastRenderTime;

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/**
 * Changes the value of bEnabled.
 * @param bNewEnabled - The value to assign to bEnabled.
 */
native final function SetEnabled(bool bNewEnabled);

defaultproperties
{
   bEnabled=True
   Name="Default__LightEnvironmentComponent"
   ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}

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Class file time: tr 31-1-2018 17:17:54.000 - Creation time: sk 18-3-2018 10:01:09.737 - Created with UnCodeX