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Engine.LightEnvironmentComponent

Extends
ActorComponent
Modifiers
native

This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightEnvironmentComponent

Direct Known Subclasses:

DynamicLightEnvironmentComponent

Variables Summary
floatLastRenderTime
LightEnvironmentComponent
boolbEnabled
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup
Inherited Variables from Core.Component
TemplateName, TemplateOwnerClass

Functions Summary
function SetEnabled (bool bNewEnabled)
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

LastRenderTime Source code

var transient const float LastRenderTime;
The time when a primitive in the light environment was last rendered.

LightEnvironmentComponent

bEnabled Source code

var(LightEnvironmentComponent) const bool bEnabled;
Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.


Functions Detail

SetEnabled Source code

native final function SetEnabled ( bool bNewEnabled )
Changes the value of bEnabled.
@param bNewEnabled - The value to assign to bEnabled.


Defaultproperties

defaultproperties
{
   bEnabled=True
   Name="Default__LightEnvironmentComponent"
   ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}

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Creation time: sk 18-3-2018 10:00:38.834 - Created with UnCodeX