| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
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+-- Engine.LightEnvironmentComponent
DynamicLightEnvironmentComponent
| Variables Summary | |
|---|---|
| float | LastRenderTime |
| LightEnvironmentComponent | |
| bool | bEnabled |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Inherited Variables from Core.Component |
|---|
| TemplateName, TemplateOwnerClass |
| Functions Summary | ||
|---|---|---|
![]() | SetEnabled (bool bNewEnabled) | |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
The time when a primitive in the light environment was last rendered.
Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.
| Functions Detail |
|---|
SetEnabled Source codeChanges the value of bEnabled.
@param bNewEnabled - The value to assign to bEnabled.
| Defaultproperties |
|---|
defaultproperties
{
bEnabled=True
Name="Default__LightEnvironmentComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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