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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class MeshComponent extends PrimitiveComponent native noexport abstract; var(Rendering) const array<MaterialInterface> Materials; /** * @param ElementIndex - The element to access the material of. * @return the material used by the indexed element of this mesh. */ native function MaterialInterface GetMaterial(int ElementIndex); /** * Changes the material applied to an element of the mesh. * @param ElementIndex - The element to access the material of. * @return the material used by the indexed element of this mesh. */ native function SetMaterial(int ElementIndex, MaterialInterface Material); /** @return The total number of elements in the mesh. */ native function int GetNumElements(); /** * Creates a material instance for the specified element index. The parent of the instance is set to the material being replaced. * @param ElementIndex - The index of the skin to replace the material for. */ function MaterialInstanceConstant CreateAndSetMaterialInstanceConstant(int ElementIndex) { local MaterialInstanceConstant Instance; // Create the material instance. Instance = new(Outer) class'MaterialInstanceConstant'; Instance.SetParent(GetMaterial(ElementIndex)); // Assign it to the given mesh element. // This MUST be done after setting the parent; otherwise the component will use the default material in place of the invalid material instance. SetMaterial(ElementIndex,Instance); return Instance; } /** * Creates a material instance for the specified element index. The parent of the instance is set to the material being replaced. * @param ElementIndex - The index of the skin to replace the material for. */ function MaterialInstanceTimeVarying CreateAndSetMaterialInstanceTimeVarying(int ElementIndex) { local MaterialInstanceTimeVarying Instance; // Create the material instance. Instance = new(Outer) class'MaterialInstanceTimeVarying'; Instance.SetParent(GetMaterial(ElementIndex)); // Assign it to the given mesh element. SetMaterial(ElementIndex,Instance); return Instance; } defaultproperties { bUseAsOccluder=True CastShadow=True bAcceptsLights=True Name="Default__MeshComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
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