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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class MeshComponentFactory extends PrimitiveComponentFactory native abstract; var(Rendering) array<MaterialInterface> Materials; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { CastShadow=True Name="Default__MeshComponentFactory" ObjectArchetype=PrimitiveComponentFactory'Engine.Default__PrimitiveComponentFactory' } |
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