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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ModelComponent extends PrimitiveComponent native noexport; /** These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class */ var transient native const noexport object Model; var transient native const noexport int ZoneIndex; var transient native const noexport int ComponentIndex; // (note that this is a WORD in C++, but alignment will make everything line up okay) var transient native const noexport array<pointer> Nodes; var transient native const noexport array<pointer> Edges; var transient native const noexport array<pointer> Elements; defaultproperties { bUseAsOccluder=True bAcceptsDecals=True CastShadow=True bAcceptsLights=True LightingChannels=(bInitialized=True,BSP=True) bUsePrecomputedShadows=True Name="Default__ModelComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
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