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//============================================================================= // A sticky note. Level designers can place these in the level and then // view them as a batch in the error/warnings window. // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class Note extends Actor placeable native; var() string Text; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__ArrowComponent' ArrowColor=(B=255,G=200,R=150,A=255) ArrowSize=0.500000 Name="Arrow" ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent' End Object Components(0)=Arrow Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' Sprite=Texture2D'EngineResources.S_Note' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(1)=Sprite bStatic=True bHidden=True bNoDelete=True bMovable=False CollisionType=COLLIDE_CustomDefault Name="Default__Note" ObjectArchetype=Actor'Engine.Default__Actor' } |
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