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/** * ParticleLODLevel * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleLODLevel extends Object native(Particle) collapsecategories hidecategories(Object) editinlinenew; /** The index value of the LOD level */ var const int Level; /** The percentage value of the slider when it was created */ var const int LevelSetting; /** True if the LOD level is enabled, meaning it should be updated and rendered. */ var bool bEnabled; /** The required module for this LOD level */ var editinline ParticleModuleRequired RequiredModule; /** An array of particle modules that contain the adjusted data for the LOD level */ var editinline export array<ParticleModule> Modules; // Module<SINGULAR> used for emitter type "extension". var export ParticleModule TypeDataModule; /** SpawningModules - These are called to determine how many particles to spawn. */ var native array<ParticleModuleSpawnBase> SpawningModules; /** SpawnModules - These are called when particles are spawned. */ var native array<ParticleModule> SpawnModules; /** UpdateModules - These are called when particles are updated. */ var native array<ParticleModule> UpdateModules; /** OrbitModules * These are used to do offsets of the sprite from the particle location. */ var native array<ParticleModuleOrbit> OrbitModules; var bool ConvertedModules; var int PeakActiveParticles; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bEnabled=True ConvertedModules=True Name="Default__ParticleLODLevel" ObjectArchetype=Object'Core.Default__Object' } |
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