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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleOrbitBase | +-- Engine.ParticleModuleOrbit
Variables Summary | |
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Chaining | |
EOrbitChainMode | ChainMode |
Offset | |
rawdistributionvector | OffsetAmount |
orbitoptions | OffsetOptions |
Rotation | |
rawdistributionvector | RotationAmount |
orbitoptions | RotationOptions |
RotationRate | |
rawdistributionvector | RotationRateAmount |
orbitoptions | RotationRateOptions |
Inherited Variables from Engine.ParticleModuleOrbitBase |
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bUseEmitterTime |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary | ||
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EOrbitChainMode EOChainMode_Add, EOChainMode_Scale, EOChainMode_Link |
Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary | ||
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OrbitOptions bProcessDuringSpawn, bProcessDuringUpdate, bUseEmitterTime |
Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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'Break' the chain and apply the values from the previous results
Offset The amount to offset the sprite from the particle positon.
Rotation The amount to rotate the offset about the particle positon. In 'Turns' 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation
RotationRate The rate at which to rotate the offset about the particle positon. In 'Turns' 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation
Enumerations Detail |
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Chaining options Orbit modules will chain together in the order they appear in the module stack. The combination of a module with the one prior to it is defined by using one of the following enumerations:
Structures Detail |
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var(ParticleModuleOrbit) bool bProcessDuringSpawn;};
var(ParticleModuleOrbit) bool bProcessDuringUpdate;
var(ParticleModuleOrbit) bool bUseEmitterTime;
OrbitOptions structure Container struct for holding options on the data updating for the module.
bProcessDuringSpawn:Whether to process the data during spawning.bProcessDuringUpdate:Whether to process the data during updating.bUseEmitterTime:Whether to use emitter time during data retrieval.
Defaultproperties |
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defaultproperties { ChainMode=EOChainMode_Link OffsetAmount=(Distribution=DistributionOffsetAmount,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,0.000000,0.000000,0.000000,0.000000,50.000000,0.000000,0.000000,0.000000,0.000000,0.000000,50.000000,0.000000)) OffsetOptions=(bProcessDuringSpawn=True) RotationAmount=(Distribution=DistributionRotationAmount,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000)) RotationOptions=(bProcessDuringSpawn=True) RotationRateAmount=(Distribution=DistributionRotationRateAmount,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000)) RotationRateOptions=(bProcessDuringSpawn=True) bSpawnModule=True bUpdateModule=True Name="Default__ParticleModuleOrbit" ObjectArchetype=ParticleModuleOrbitBase'Engine.Default__ParticleModuleOrbitBase' } |
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