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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleOrbit extends ParticleModuleOrbitBase native(Particle) editinlinenew dontcollapsecategories hidecategories(Object,Orbit); /** * Chaining options * Orbit modules will chain together in the order they appear in the module stack. * The combination of a module with the one prior to it is defined by using one * of the following enumerations: */ enum EOrbitChainMode { /** Add the module values to the previous results */ EOChainMode_Add, /** Multiply the module values by the previous results */ EOChainMode_Scale, /** 'Break' the chain and apply the values from the previous results */ EOChainMode_Link }; var(Chaining) EOrbitChainMode ChainMode; /** * OrbitOptions structure * Container struct for holding options on the data updating for the module. */ struct native OrbitOptions { /** * Whether to process the data during spawning. */ var() bool bProcessDuringSpawn; /** * Whether to process the data during updating. */ var() bool bProcessDuringUpdate; /** * Whether to use emitter time during data retrieval. */ var() bool bUseEmitterTime; structdefaultproperties { bProcessDuringSpawn=true } }; /** * Offset * The amount to offset the sprite from the particle positon. */ var(Offset) rawdistributionvector OffsetAmount; var(Offset) orbitoptions OffsetOptions; /** * Rotation * The amount to rotate the offset about the particle positon. * In 'Turns' * 0.0 = no rotation * 0.5 = 180 degree rotation * 1.0 = 360 degree rotation */ var(Rotation) rawdistributionvector RotationAmount; var(Rotation) orbitoptions RotationOptions; /** * RotationRate * The rate at which to rotate the offset about the particle positon. * In 'Turns' * 0.0 = no rotation * 0.5 = 180 degree rotation * 1.0 = 360 degree rotation */ var(RotationRate) rawdistributionvector RotationRateAmount; var(RotationRate) orbitoptions RotationRateOptions; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { ChainMode=EOChainMode_Link OffsetAmount=(Distribution=DistributionOffsetAmount,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,0.000000,0.000000,0.000000,0.000000,50.000000,0.000000,0.000000,0.000000,0.000000,0.000000,50.000000,0.000000)) OffsetOptions=(bProcessDuringSpawn=True) RotationAmount=(Distribution=DistributionRotationAmount,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000)) RotationOptions=(bProcessDuringSpawn=True) RotationRateAmount=(Distribution=DistributionRotationRateAmount,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000)) RotationRateOptions=(bProcessDuringSpawn=True) bSpawnModule=True bUpdateModule=True Name="Default__ParticleModuleOrbit" ObjectArchetype=ParticleModuleOrbitBase'Engine.Default__ParticleModuleOrbitBase' } |
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