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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleAttractorParticle extends ParticleModuleAttractorBase native(Particle) editinlinenew collapsecategories hidecategories(Object); /** * The source emitter for attractors */ var(Location) export noclear name EmitterName; /** * The radial range of the attraction around the source particle. * Particle-life relative. */ var(Attractor) rawdistributionfloat Range; /** * The strength curve is a function of distance or of time. */ var(Attractor) bool bStrengthByDistance; /** * The strength of the attraction (negative values repel). * Particle-life relative if StrengthByDistance is false. */ var(Attractor) rawdistributionfloat Strength; /** If TRUE, the velocity adjustment will be applied to the base velocity. */ var(Attractor) bool bAffectBaseVelocity; /** * The method to use when selecting an attractor target particle from the emitter. */ enum EAttractorParticleSelectionMethod { EAPSM_Random, EAPSM_Sequential }; var(Location) EAttractorParticleSelectionMethod SelectionMethod; /** * Whether the particle should grab a new particle if it's source expires. */ var(Attractor) bool bRenewSource; /** * Whether the particle should inherit the source veloctiy if it expires. */ var(Attractor) bool bInheritSourceVel; var int LastSelIndex; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Range=(Distribution=DistributionRange,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) bStrengthByDistance=True Strength=(Distribution=DistributionStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) bSpawnModule=True bUpdateModule=True Name="Default__ParticleModuleAttractorParticle" ObjectArchetype=ParticleModuleAttractorBase'Engine.Default__ParticleModuleAttractorBase' } |
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