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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ParticleModule
|
+-- Engine.ParticleModuleAttractorBase
|
+-- Engine.ParticleModuleAttractorParticle
| Variables Summary | |
|---|---|
| int | LastSelIndex |
| Attractor | |
| bool | bAffectBaseVelocity |
| bool | bInheritSourceVel |
| bool | bRenewSource |
| bool | bStrengthByDistance |
| rawdistributionfloat | Range |
| rawdistributionfloat | Strength |
| Location | |
| name | EmitterName |
| EAttractorParticleSelectionMethod | SelectionMethod |
| Inherited Variables from Engine.ParticleModule |
|---|
| b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
| Enumerations Summary | ||
|---|---|---|
| EAttractorParticleSelectionMethod EAPSM_Random, EAPSM_Sequential | ||
| Inherited Enumerations from Engine.ParticleModule |
|---|
| EModuleType, EParticleSourceSelectionMethod |
| Structures Summary |
|---|
| Inherited Structures from Engine.ParticleModule |
|---|
| ParticleCurvePair |
| Variables Detail |
|---|
If TRUE, the velocity adjustment will be applied to the base velocity.
Whether the particle should inherit the source veloctiy if it expires.
Whether the particle should grab a new particle if it's source expires.
The strength curve is a function of distance or of time.
The radial range of the attraction around the source particle. Particle-life relative.
The strength of the attraction (negative values repel). Particle-life relative if StrengthByDistance is false.
The source emitter for attractors
| Enumerations Detail |
|---|
The method to use when selecting an attractor target particle from the emitter.
| Defaultproperties |
|---|
defaultproperties
{
Range=(Distribution=DistributionRange,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000))
bStrengthByDistance=True
Strength=(Distribution=DistributionStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000))
bSpawnModule=True
bUpdateModule=True
Name="Default__ParticleModuleAttractorParticle"
ObjectArchetype=ParticleModuleAttractorBase'Engine.Default__ParticleModuleAttractorBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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