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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleAttractorBase | +-- Engine.ParticleModuleAttractorPoint
Variables Summary | |
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Attractor | |
bool | bAffectBaseVelocity |
bool | bOverrideVelocity |
rawdistributionvector | Position |
rawdistributionfloat | Range |
rawdistributionfloat | Strength |
bool | StrengthByDistance |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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If TRUE, the velocity adjustment will be applied to the base velocity.
If TRUE, set the velocity.
The position of the point attractor from the source of the emitter.
The radial range of the attractor.
The strength of the point attractor.
The strength curve is a function of distance or of time.
Defaultproperties |
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defaultproperties { Position=(Distribution=DistributionPosition,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) Range=(Distribution=DistributionRange,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) Strength=(Distribution=DistributionStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) StrengthByDistance=True bUpdateModule=True bSupported3DDrawMode=True Name="Default__ParticleModuleAttractorPoint" ObjectArchetype=ParticleModuleAttractorBase'Engine.Default__ParticleModuleAttractorBase' } |
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