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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleAttractorPoint extends ParticleModuleAttractorBase native(Particle) editinlinenew collapsecategories hidecategories(Object); /** The position of the point attractor from the source of the emitter. */ var(Attractor) rawdistributionvector Position; /** The radial range of the attractor. */ var(Attractor) rawdistributionfloat Range; /** The strength of the point attractor. */ var(Attractor) rawdistributionfloat Strength; /** The strength curve is a function of distance or of time. */ var(Attractor) bool StrengthByDistance; /** If TRUE, the velocity adjustment will be applied to the base velocity. */ var(Attractor) bool bAffectBaseVelocity; /** If TRUE, set the velocity. */ var(Attractor) bool bOverrideVelocity; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Position=(Distribution=DistributionPosition,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) Range=(Distribution=DistributionRange,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) Strength=(Distribution=DistributionStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) StrengthByDistance=True bUpdateModule=True bSupported3DDrawMode=True Name="Default__ParticleModuleAttractorPoint" ObjectArchetype=ParticleModuleAttractorBase'Engine.Default__ParticleModuleAttractorBase' } |
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