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/** * ParticleModuleBeamBase * * The base class for all Beam modules. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleBeamBase extends ParticleModule native(Particle) editinlinenew collapsecategories hidecategories(Object) abstract; /** The method to use in determining the source/target */ enum Beam2SourceTargetMethod { /** Default - use the distribution. * This is the fallback for when other modes can't be resolved. */ PEB2STM_Default, /** UserSet - use the user set value. * Primarily intended for weapon effects. */ PEB2STM_UserSet, /** Emitter - use the emitter position as the source/target. */ PEB2STM_Emitter, /** Particle - use the particles from a given emitter in the system. * The name of the emitter should be set in <Source/Target>Name. */ PEB2STM_Particle, /** Actor - use the actor as the source/target. * The name of the actor should be set in <Source/Target>Name. */ PEB2STM_Actor }; /** The method to use in determining the source/target tangent */ enum Beam2SourceTargetTangentMethod { /** Direct - a direct line between source and target. */ PEB2STTM_Direct, /** UserSet - use the user set value. */ PEB2STTM_UserSet, /** Distribution - use the distribution. */ PEB2STTM_Distribution, /** Emitter - use the emitter direction. */ PEB2STTM_Emitter }; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__ParticleModuleBeamBase" ObjectArchetype=ParticleModule'Engine.Default__ParticleModule' } |
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