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Engine.ParticleModuleBeamBase


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/**
 *	ParticleModuleBeamBase
 *
 *	The base class for all Beam modules.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class ParticleModuleBeamBase extends ParticleModule
	native(Particle)
	editinlinenew
	collapsecategories
	hidecategories(Object)
	abstract;

/** The method to use in determining the source/target							*/
enum Beam2SourceTargetMethod
{
	/** Default	- use the distribution. 
	 *	This is the fallback for when other modes can't be resolved.
	 */
	PEB2STM_Default,
	/** UserSet	- use the user set value. 
	 *	Primarily intended for weapon effects.
	 */
    PEB2STM_UserSet,
	/** Emitter	- use the emitter position as the source/target.
	 */
	PEB2STM_Emitter,
	/** Particle	- use the particles from a given emitter in the system.		
	 *	The name of the emitter should be set in <Source/Target>Name.
	 */
	PEB2STM_Particle,
	/** Actor		- use the actor as the source/target.
	 *	The name of the actor should be set in <Source/Target>Name.
	 */
	PEB2STM_Actor
};

/** The method to use in determining the source/target tangent					*/
enum Beam2SourceTargetTangentMethod
{
	/** Direct - a direct line between source and target.				 */
	PEB2STTM_Direct,
	/** UserSet	- use the user set value.								 */
    PEB2STTM_UserSet,
	/** Distribution - use the distribution.							 */
    PEB2STTM_Distribution,
	/** Emitter	- use the emitter direction.							 */
	PEB2STTM_Emitter
};

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Name="Default__ParticleModuleBeamBase"
   ObjectArchetype=ParticleModule'Engine.Default__ParticleModule'
}

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Class file time: tr 31-1-2018 17:18:04.000 - Creation time: sk 18-3-2018 10:01:11.027 - Created with UnCodeX